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Texturing:Baking Textures and Normal Maps

Goodday list! Anyone have any tips or tutorials on techniques(links) for creating normal maps baking textures what they are and why people use them? -cheers Chris Dunbar http //www.dunbarco

Subject: Outrage games?

Does anyone know what happened to Outrage games? Their website doesn 't seem to exist anymore.

OT: LOTR screening with Peter Jackson Tix avail

Dear List friends. I thought if anyone deserves this info its us. I just bought my tix. If anyone 's going to go drop me a line and we can meet up before/after. Best- Dru Abrams http //www.

Subject: Tron 2.0

I don 't know if anyone on here 's every played TRON 2.0. I 'm playing it now and I 'm compelled to say that it is GORGEOUS!!! This is one of the most visually stunning games I 've ever played. At first

Subject: File Size

Hi all Here 's a question is there any way to get size of file by MEL? Thanks. Yuri

Subject: Sprite cycling

Does anyone know why the sprite wizard only lets you choose up to 100 frames in the "Cycle Length in Frames " area and is there any way to change or override it? I have some sprites that are in

Subject: Particle Goal UV Poly

Need to know. Must goal particles to their emission points on a poly surface. (Arbitrary UV) About 250 000 particles. Must stay put during animation cannot swim. Nurbs is not an option.

Subject: Joints for facial animation

Have anyone tried to create facial animation with the method described on http //www.cane-toad.com/tuteRig_Facial.htm ? What I 'm trying to do is animating and deforming eyelids using joints movin

Subject: Re-naming hotbox items

Not sure if there is an actual solution to this or not. I have several plug-ins loaded and it appears that only a few have enough room to show-up in the hotbox. Is there a way to rename a .mll? I ima

Subject: rgbPP weirdness

I 'm trying to change the color for some particles using "rgbPP ". So I made a creation expression like this particle1Shape.rgbPP rand( < <1 0 0 > >) and nothing a few particles changes to so

Subject: texture wierdness

Hi all I 've bumped into something strange regarding texturing a poly model. Been doing to many game animations the last year... It looks like it should in the viewports the hardware render and in

Subject: Re: general shelf gui question

?from Tue 16 Dec 2003 13 10 07 +0100 > Creating a shelf tab is simple but how do I dynamically add buttons? You can add a shelfButton at any time (as long as the UI exists) parented to your

AW: :::::::no >create >rendernode >mentalray in ui::::::::

...hmmm just did that good ole *MAYA_MRFM_SHOW_CUSTOM_SHADERS 1* in my maya.env again (like a quazillion times last night -without result) and now -magic glitter falling from the sky- it works !!!

:::::::no >create >rendernode >mentalray in ui::::::::

sounds like you need an environment variable MAYA_MRFM_SHOW_CUSTOM_SHADERS with a value of 1 Christian ----- Original Message ----- From "Chris Faber " <chris@(protected) > To <maya@(protected)

Subject: Re: Newbie texturing question

you probably used the uv snapshot in the texture editor and then opened it in Photoshop edited it and resaved. when you open a texture snapshot in PS it has an alpha channel in it. just open the

Subject: Re: Particles and curves....

Not certain what you are trying to achive but particle tail is in direction of its movement from frame to frame. So your particles have to go follow. Maybe object which would be on the curve as a

Subject: RES: Particles and curves....

< ... but particle tail is in direction of its movement from frame to frame. > For sure but I don 't know why it 's not happening. The particles aren 't updating his tail direction. I think maybe i

Subject: WIP

Hello everyone! Well finally after 8 tries of setting up a free web host I ended up at yahoo 's geocities and pucshed out a website the best I could on limited resources. Not much to work with ov

Subject: Re: Oceans

Duncan Brinsmead wrote > You may wish to check out the archives here for more detailed help > http //www.highend3d.com/boards/postlist.php?Cat &Board MayaFluids Thanks much! I 'm right on it.

corner pin type of texutre placement in UV editor

ok... I 've got a poly plane... I want to map it with a photographed texture of a sign thats not exactly straight on to camera. so I open up the UV editor and pull some UV 's around to line up the c

Subject: WIP website

Okkkyyy..well after finding that geosities as a perday visit limit my serached continue....I hope this works..here is my new Maya WIP website http //www.dunbarconcept.s5.com Please check out my W

high quality textures in the UI

if you set your hardware texturing to highest quality in the shader/material you 'll get a new (extra) attribute on the texture filenode with which you can set resolution of the viewport feedback

Subject: Copying animation curves

I am having some trouble copying animation curves from one attribute to another. Basically what I want to do is copy translateX into translateXTmp modify the tmp then copy that back into trans

Subject: -on1 syntax brain fart

Hey guys been working on a script for a long time here beginning to lose focus I think...heh... What is the proper way to embed a string into an -on1 flag on a radio button? I need to have the

Subject: finally WIP and website :)

Hello everyone! Well finally after 8 tries of setting up a free web host I ended up at yahoo 's geocities and pucshed out a website the best I could on limited resources. No much to work with over

Subject: Adding textures

Hello. I 'm a little confused about how to add additional texture nodes to a material. I am getting great textures mapping 2D digital photos through the color attribute but would like to create add

Baking Final Gather with Bump Maps

Is there any trick that will allow the batch bake (with mental ray) to take into account the bump map on a surface? I think I 've tried all the available options but it just renders smooth lightmaps

Subject: getting current time

Hi all Is there a better (more succinct) way to get the current frame than this? double getCurrentTime() { MSelectionList selection MObject time_node_obj MTime

Subject: mental ray lightfog

Hi seems I 'm too stupid to create a simple shadow casting light fog in mental ray. Should be easy I think. If I do a setup in maya (plane sphere a spotlight) attach a light fog and a shadow

ot-Suggestions for Book about Lighting?

Does anyone have a suggestion for a good book about lighting (not CG specific) ? Lighting&Rendering from Jeremy Birn is already part of my bookshelf i?m looking for something that shows final-shots a
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