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Maya
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Smoothing Poser Models in Maya....

Is there a way to smooth Poser models that were saved out as DXF 's in Maya? They come in as triangulated polygonal models and render faceted upon output. I 've tried Poly to SubD which tears th

Subject: Limiting Render Memory..

Hi all Is there a way to limit the render memory when rendering through the Maya interface similar to the -mm option in command line rendering? Thanks

Subject: mental ray books

What was the name of the mental ray book that touched on mental ray for Maya? What other resources are out there for mental ray for Maya that are good? -- Dariush Derakhshani www.painfulurin

Subject: Particle instancing error

I 'm using particle instances on curve flow effect and I 'm geting this messages // Warning file C /Program Files/AliasWavefront/Maya4.5/ scripts/AETemplates/AEdynParticleInstancerNew.mel line 7

Subject: test

sorry for the inconvenience.

Subject: -unlimited

Does "MAYA_LICENSE -unlimited " still work? I 'm having some issues and wondered if it 's just me. Thanks doug

progressWindow not working on Maya for Mac OSX

My conversion to the Mac continues. Now my progress window stuff from the other platforms seems to be broken. I can 't even get the examples from the progressWindow MEL command page to work. However

connecting outputGeometry[0] - > inMesh?

Howdy! One thing I don 't think you 've said (at least not clearly enough for my dense brain! ) ) is that your HIGHRES model is topologically different from your LOWRES model. Is it? In other word

Subject: curve snapshot?

Hi I am more used to animating in LW than Maya but I was wondering if there is a way to take a snapshot / footprint of an animation curve in the grapheditor so that you can play with the curve and

Subject: A "real " 3d texture.

Hi I 've been trying to simulate a ragged 3 dimensional structure with the 3d structure of a marble texture. As far as I can tell all textures 3-d or not map just to the surface of an obje

Subject: Meta Cubes

If anyone remembers there was an old 3d software GIG3D which had meta primitives. Is there any other software which could do this today? Would you do this in maya? Thanks Al ----------

Subject: Stop curve flow

While using effects - > curve flow I need to stop particle flow at some frame. Curve which they are atached to is still moving so I can 't stop it with current time or with taking off dynamics. S

Subject: Re: Saving Vertex Colors

On Fri 14 Nov 2003 19 44 35 -0500 you wrote >thanks for the suggestion but the problem is not related to that. My >issue is that I 've baked shading into the vertex color of my model >I 've

bumpmap falloff over distance from camera

Hi what Jason described here works very well this is what I used to have fiine gravel on the floor fall of with distance. Make sure you use quatratic filtering too. The advantage of the projecti

Subject: Re: Texturing

Matt or any others. It doesn 't work. By unchecking the Wrap U and Wrap V works for stopping the texture from repeating or tiling but with the projection type of texture mapping it still project

Subject: Re: Bot file creation

Hi You should be able to create BOT files on any supported OS with the appropriate MEL command on that OS. You can do this in batch mode so it can all be done from the command line. Hope thi
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