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Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
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Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
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Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Dir3d-l
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Subject: Freelance Work

Hello All I work as a 3D Graphic Designer as was wondering if there still is a market for freelance 3d artists. Kind Regards Richard Blackmore

Subject: Inscrutable error

Hi all I 've been staring at this one for about half an hour so I decided to put it to the floor. The floor didn 't have much to say so I 'm asking you guys. I 've written the following code to r

gamma setting anyone?

Hi here I 'm wondering if anyone has already managed (and would be kind enough to give us some pointers) to implement some gamme setting in sw3D? Texture-tweaking with imaging Lingo is not an opt

Subject: Cameras and Images

Hi I have been working on this project forever now http //www.sillyplanet.net/projects/simulation/ (This is an old version but you get the idea). I have a problem. I used to have an ove

Torque Shader Engine

Hi if you are looking for a an alternative 3d Engine especially for offline tasks you may want to take another look at torque. Here is a preview of the new shader engine. http //www.garagegam

Rather strange director error - help please!

Hiya we 've done an installation that includes video playback and some MIAWs. Nothing extremely complicated and certainly not using any 3D but apparently 'after a while ' (great error report clien

Subject: Re: morph targets?

I wrote a mesh morph thingie a long time ago. I don 't have a server to put it on but if someone could put it on a server I can sent the dcr. CU AP

stereoscopic on the cheap

This came up a few weeks ago but I didn 't find time to show an example. It 's possible to have stereoscope 3D in an ordinary SW3D scene without a special monitor and with full color range. There

Mesh Deform question

I 'm thinking that I cannot do the morph targets in w3d. Instead I was wondering if I can take the debug text that is generated during export from lightwave and apply it to a mesh deform modifier.

Stereo display plugin for Shockwave 3D?

Hi Anybody knows about any stereo plugin for Shockwave 3D either on Windows or Mac? We have some content and want to show it to people on a high-rez display using stereo graphics for the purpo

Subject: morph targets?

can director handle morph targets? from lightwave?

Subject: RE: koerperformel

Hehehe Reading the heise newsticker... Christophe Leske http //www.multimedial.de mail info@(protected) tel. +49-(0)211 230 99 70 . . f?rstenwall 157 . . 40215 d?sseldorf

calculating vector with specific angle against another vector

Roman Bl?th wrote > Hi folks > > > alas vector-math is the matter > > I 've got a normal vector vector(0 1 0) > I 've got an angle (degrees) 25.0 degrees > > What I 'm missing is th

Subject: Chat room.

Daniel. Witch network protocol did you use in your chat room ? Is it the Shockwave server or something else ? I tried your chat. It work fine. A bit of lag but well interpolated. A shame for the

Subject: MultiUser Server.

Has anyone had any experience with the Nebulae MultiUser Server? Can anyone make any recommendations / share there experiences with creating a multiUser 3d world? I also if it is possible to creat

Subject: models and bones.

I am about to start creating a 3d chat environment. One requirement my client would like is to allow a user to create a unique profile by selecting different styles of hair faces torsos and lowe

Scaling objects in max question

Barry Swan wrote > I 'm messing around with models imported from max and it appears that > when you scale an object in max by default this scale is stored in the > model 's transform as opposed

Preloading resources into a W3D questions

----- Original Message ----- From "Barry Swan " <gerbil@(protected) > > I need to have fast access to various human models. > I 'm currently cloning all I 'll probably need into a W3D then d

Subject: Re: New game

>Upon further scrutinization there was one country tucked in there >without a nuke. Was it Iraq?

Export HKE file from Reactor2

Hi All 3d Director user! I am new 3D Director user. Help me. How can I export the physical representation (Havok HKE file) from Reactor2 in 3dMax6? Thank for the help. Dmytro ___________

Subject: Re: New game

On Mar 14 2004 at 3 48 PM Colin Holgate wrote > Ok next problem there seems to be water fountains all over the > place but they don 't seem to do anything. Also it says something > abo

setting software renderer

Yes Nick thanks a lot! I can confirm during a test I had set the renderer in Shockwave to DirectX5_2. Kind regards Thomas dir3d-l@(protected) writes >Hope this makes sense >

Subject: Intersense

Does anyone have any experience getting Director to comunicate with the InterTrax2? If so how? I think I can make director talk to it via an item called isense.dll. I aquired the GLU32 xtra but

Need quick Reactor help

I have used Reactor physics in Max a little bit and used it in Director 3d games but this time I need to do something I 've never done...actually apply a force (or impulse) to an object WITHIN 3D

Platformer with physics

I 've just started writing a generic platform game engine a project which is going to be a test for my C#/Director environment as well as some Shockwave games. To get started quickly I run a Ha

scaleDown command - it 's undoable

Just correcting... there is a situation where scaleUp() will undo the scaleDown(). If you create a texture using lingo and set it 's .image property (might work with .member too) it seems SW3D w

Subject: Re: nextCamera?

Since we 're on undoc 'ed stuff... did anyone find out what is the camera.nextCamera property? ----- Original Message ----- From "Christophe Leske " <leske@(protected) > To <dir3d-l@(protected)

Subject: scaleDown command

Hello My apologies if this is a silly question but I couldn 't have found this in both MX and MX04 documentation. So how do I use scaleDown() command? I 've tried boxModel.shader.texture.

Macromedia to Port Flash MX to Linux?

http //developers.slashdot.org/developers/04/03/05/0030210.shtml

grabbing preset transforms: script error: Invalid   parameter

Thanks James This is what I get tTransform gDatabase[whichPage][3] put ilk(tTransform) -- #string put ilk(scene.Model( "cameraOriginPoint ")) -- "ilk model " ____
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