  | | | Dir3d-l | Hello All
I work as a 3D Graphic Designer as was wondering if there still is a market for
freelance 3d artists.
Kind Regards
Richard Blackmore
Hi all
I 've been staring at this one for about half an hour so I decided to put
it to the floor. The floor didn 't have much to say so I 'm asking you
guys.
I 've written the following code to rHi here
I 'm wondering if anyone has already managed (and would be kind enough to
give us some pointers) to implement some gamme setting in sw3D?
Texture-tweaking with imaging Lingo is not an optHi
I have been working on this project forever now
http //www.sillyplanet.net/projects/simulation/
(This is an old version but you get the idea). I have a problem.
I used to have an oveHi
if you are looking for a an alternative 3d Engine especially for offline
tasks you may want to take another look at torque.
Here is a preview of the new shader engine.
http //www.garagegamHiya we 've done an installation that includes video playback and some
MIAWs.
Nothing extremely complicated and certainly not using any 3D but
apparently 'after a while ' (great error report clienI wrote a mesh morph thingie a long time ago. I don 't have a server to put
it on but if someone could put it on a server I can sent the dcr.
CU
AP
This came up a few weeks ago but I didn 't find time to show an
example. It 's possible to have stereoscope 3D in an ordinary SW3D
scene without a special monitor and with full color range. There
I 'm thinking that I cannot do the morph targets in w3d. Instead I was
wondering if I can take the debug text that is generated during export from
lightwave and apply it to a mesh deform modifier.Hi
Anybody knows about any stereo plugin for Shockwave
3D either on Windows or Mac? We have some content and
want to show it to people on a high-rez display using
stereo graphics for the purpo
can director handle morph targets? from lightwave?
Hehehe
Reading the heise newsticker...
Christophe Leske
http //www.multimedial.de
mail info@(protected)
tel. +49-(0)211 230 99 70
. . f?rstenwall 157 . .
40215 d?sseldorf
Roman Bl?th wrote
> Hi folks
>
>
> alas vector-math is the matter
>
> I 've got a normal vector vector(0 1 0)
> I 've got an angle (degrees) 25.0 degrees
>
> What I 'm missing is thDaniel.
Witch network protocol did you use in your chat room ? Is it the Shockwave server or something else ?
I tried your chat. It work fine. A bit of lag but well interpolated.
A shame for the Has anyone had any experience with the Nebulae MultiUser Server? Can
anyone make any recommendations / share there experiences with creating
a multiUser 3d world? I also if it is possible to creatI am about to start creating a 3d chat environment. One requirement my
client would like is to allow a user to create a unique profile by
selecting different styles of hair faces torsos and loweBarry Swan wrote
> I 'm messing around with models imported from max and it appears that
> when you scale an object in max by default this scale is stored in the
> model 's transform as opposed
----- Original Message -----
From "Barry Swan " <gerbil@(protected) >
> I need to have fast access to various human models.
> I 'm currently cloning all I 'll probably need into a W3D then d >Upon further scrutinization there was one country tucked in there
>without a nuke.
Was it Iraq?
Hi All 3d Director user!
I am new 3D Director user.
Help me.
How can I export the physical representation (Havok HKE file) from Reactor2 in 3dMax6?
Thank for the help.
Dmytro
___________
On Mar 14 2004 at 3 48 PM Colin Holgate wrote
> Ok next problem there seems to be water fountains all over the
> place but they don 't seem to do anything. Also it says something
> aboYes Nick thanks a lot! I can confirm during a test I had set the
renderer in Shockwave to DirectX5_2.
Kind regards
Thomas
dir3d-l@(protected) writes
>Hope this makes sense
>
Does anyone have any experience getting Director to comunicate with the
InterTrax2? If so how? I think I can make director talk to it via an item
called isense.dll. I aquired the GLU32 xtra butI have used Reactor physics in Max a little bit and used it in Director 3d
games but this time I need to do something I 've never done...actually apply a
force (or impulse) to an object WITHIN 3DI 've just started writing a generic platform game engine a project
which is going to be a test for my C#/Director environment as well as
some Shockwave games.
To get started quickly I run a HaJust correcting... there is a situation where scaleUp() will undo the
scaleDown().
If you create a texture using lingo and set it 's .image property (might
work with .member too) it seems SW3D wSince we 're on undoc 'ed stuff... did anyone find out what is the
camera.nextCamera property?
----- Original Message -----
From "Christophe Leske " <leske@(protected) >
To <dir3d-l@(protected)Hello
My apologies if this is a silly question but I couldn 't have found this in
both MX and MX04 documentation. So how do I use scaleDown() command?
I 've tried
boxModel.shader.texture.
http //developers.slashdot.org/developers/04/03/05/0030210.shtml
Thanks James
This is what I get
tTransform gDatabase[whichPage][3]
put ilk(tTransform)
-- #string
put ilk(scene.Model( "cameraOriginPoint "))
-- "ilk model "
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