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Dir3d-l
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Subject: Vertex Colours

Hi all I have seen many posts/requests about vertex colours in Dir3D whats the deal??? I pretty much thought that Dir3D couldn 't display vertex colour data at all until I came across the defi

math for 3d objects and 2d objects

hi I want to share this very interesting source http //www.3d-meier.de/ this fellow has a very nice collection of 2d and 3d math objects. You can watch the models with a java 3d viewer.

contract opportunity for 3d modeller / animator

Hey I 'm looking for a Los Angeles based 3d modeler / animator for two upcoming high profile game projects. Experience with authoring content for shockwave3d a plus. If you 're interested or

Subject: Xtra SDK 3D API?

Tom Has there been any consideration for opening the 3D API in the xtra SDK for DMX2004? Ken -----Original Message----- From dir3d-l-bounces@(protected) [mailto dir3d-l-bounces@(protected)

3d Max Texture burn?

Is it possible to "burn " shaded textures onto models in 3d Max for export to w3d? Carl/.

sound issue (DirectSound Xtra)Thx(XPOST)

Thanks Wouter Roman and Jonas for your recommendations. Looks like the best thing to do is bite the bullett and rewrite the sound portions of the game to use DirectSound xtra and do the 'all exte

sound issue (DirectSound Xtra)Opinions_Please_(XPOS T)

> You do not say anything about the sound card - I suppose you use an > on-board sound card... You might also try turning the audio hardware acceleration completely off. I don 't feel like booti

sound issue (DirectSound Xtra)Opinions_Please_(XPOST)

Hi All I wrote a few days ago re some performance issues (most annoying is the sound stuttering) that I am experiencing. I have done hours and hours of testing and I am hoping that if I put it

Subject: Wishlist

(err at least it 's one single wish I have) Hi folks hope this is the right place to post this maybe it 's worth a small discussion if not then slap me with a trout or so... To me it wou

Re: performance/sound issue (results:DirectSoundXtra)

Hi All Reporting back on my earlier issue Sound stuttering in my projector game only when played on some PIII machines (with little available system memory). This was resolved by the DirectSo

setPref / getPref Error (was: Re: [Dir3d-l] 3dpi 4.0 Can 't Re gister with MX

All > strange at work w2k german sp4 works ... > > setpref( "mypref " "dadada ") > put getpref( "mypref ") >From our end all seems to be just fine with getPref() and setPref() in that you do n

Flash asset crashing?

Has anyone had flash asset crashing in mac osx 10.3.2 of late? My version of the flash asset xtra is 436 as well (as described on the dev website) -- really can 't figure out why it keeps crashing...

Subject: Re: video texture

Oops sorry for changing the subject on the last message... Stay tuned. My article on streaming video for shockwave 3d should appear on Devnet 'any day now '.

Re: Dir3d-l Digest, Vol 9, Issue 23

> A client of ours want to have video textures without the use of Real. Stay tuned. My article on streaming video for shockwave 3d should appear on Devnet 'any day now '. (Good thing too as I wro

Subject: video texture

Hi A client of ours want to have video textures without the use of Real. I tried a few other digital video xtra 's but there is always some option missing. No sound control (I need balance and vo

setPref / getPref Error was: Re: [Dir3d-l] 3dpi 4.0 Can 't Register with MX 2004

hi strange at work w2k german sp4 works ... setpref( "mypref " "dadada ") put getpref( "mypref ") -- "dadada " Ciao Berndt > At 21 44 Uhr +0100 15.02.2004 Berndt Garbotz wrote > > >

performance/sound issue (opinions on DirectSound Xtra?)

Roman wrote "...director might not already have loaded all the shaders it needs to display the room you 're about to enter which causes a delay - nothing invoked by sound load here... " Thanks

performance/sound issue (xpost)

Hi All Seems to have a problem with my (projector) game 's performance and it 's probably a basic issue While a sound file is playing two members are being exchanged in a sprite channel (just a

3dpi 4.0 Can 't Register with MX 2004

Hi If I try to unlock 3dpi 4.0 (same with 3.9.5) I receive a "thank you for registering ". When I open 3dpi the next time it is not registered anymore. I use w2k. I am the Admin. I tried Volum

World won 't go away (directorMx for Mac)

Hi All Using DirectorMX for Mac. On OSX the 3d world won 't disappear from view when that channel is turned off (like it does in earlier Mac OS or Windows Os. I tried shrinking it to one pixel mov

overlays or flash over 3D?

He there havent write anything to list for a long time with real questions ) Now have a small project where i need user interaction with 3D objects + 2D animation over 3D sprite. As i can s

Ye 3D sprite masking keydown events

I think someone posted a quick fix to this issue but can 't seem to find it. Can someone gimme a prod cheers ) Barry gerbil@(protected)

04 - Projector issues

Hi all Anyone using the Mac Trial noticed anything funny about Shocked Projectors... on my system the trial version makes Shocked Projectors that are the same size as the standard projector (

Shockwave Player 10 Public Beta

All We 've just posted a public beta of the new Shockwave player version 10 for your viewing/testing/abusing pleasure <http //www.macromedia.com/software/shockwaveplayer/beta/ > We 're doing an

Me, you and Director MX 2004

All I don 't know that I 'll have time today but I 'll be sure to go over all the MX 2004 questions and try to cover things that haven 't been answered already. If by the end of the day tomorrow I 've

04: Javascript and 3D

It seems Lingo won 't be dropped too soon. Using the Javascript syntax for 3D is absolutely awkward! --Lingo gWorld.model( "myModel ") //ecma gWorld.getProp( "model " 2) Just the looks of it s

same UV coordinates giving different results in different renderer

> While doing that 3dsprite class a while ago I had to carefully set uv > coordinates on the plane so that each texel would exaclty come down to > one pixel.. Now this looks fine for me in open

same UV coordinates giving different results in differentrenderers

> >Lucas wrote > While doing that 3dsprite class a while ago I had to carefully set uv > coordinates on the plane so that each texel would exaclty come down to > one pixel.. Now this looks fin

Mark Jonkmans dev article...

Mark FANTASTIC article on the dev area. I 'm actually quite excited (um...no comment Howdy)...

Dvd playback as well..

Maybe I should ask on lingo-l but... If you 've got a stage that spans 2 monitors are you only able to play 2 instances of the dvd sprite to each monitor or is that not possible? Possible to do
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