  | | | Dir3d-l | Interesting little tidbit from another list I 'm on
http //www.theregister.co.uk/content/55/35175.html
> Dave had some surprises up his sleeve as well. You 'll remember that I said he
> was usinAs 3ds Max is probably the most popular 3d app for game developers to what
extent do you think the constant mention of Shockwave3D on Discreet web sites
has and will benefit the development of anHas everyone went to the Macromedia site to see about all the changes to
Director MX 2004? There isn 't one mention of the 3D side of things. Nothing.
As if the 3D developers don 't even exist. I 'm piHi All
This is probably a familiar issue to some. I would appreciate you
shedding some light for me
The game will have to play on a wide range of machines that vary the
game 's framerate quite Oops made a little mistake in my script. Maybe somebody found that as well
but I am on the digest form. In my script it said
SourceModelNumOfFaces DestinationModel.meshdeform.mesh[1].face.co(Sorry if my mails look strange I 'm using this bizarre webmail)
I 'm making this solar system simulator (is that everybody 's first 3D job?) but I 'm just a novice with 3D so maybe you could help mHi
I have problems converting the textureCoordinateList for lightmaps. I use
this brute force methods but still there are some weird looking faces. Am I
doing something wrong or could there beWe 've been playing around with a new project that involves orbiting a
craft around a giant sphere -and eventually all sorts of other things
around that sphere (planet).
We are of course running iDear list
yesterday I 've tried to build a projector out of my actual
lingo-project but it always would bring up a "Script Error " during
runtime - as projector only that is. Within Director i <html > <div style 'background-color ' > <DIV class RTE >Hello </DIV >
<DIV class RTE >  </DIV >
<DIV class RTE >I picked up on this old thread about the registration dialog when installing shockwave as Hello
two further things to show
I wanted to have somekind of abstract instrument which plays my synthesizer
via midi which sounds good.
This one only uses some soundbanks instead. A band > > Mal wote
> Textures could be created using the
> various Perlin noise functions people have posted etc.
amazing I was just last night starting to look at Perlin noise for lingo.
I 'm so glaThe rotation control of the vanes isn 't that much different from
Greg 's 2D sample script only I didn 't have to get into sine or Pi or
anything like that. Instead I did a variation of a simple bouHi folks
This could be a very interesting competition...
http //www.the5k.org
I 'm going to stick a few entries in myself if any other people on the
list are interested it could be a bit oHi Colin
Not sure what it 's intended for but I think I might have an idea of how
your doing it.
Are you using the block 's normal to adjust it 's rotational speed....?
I 'm still not too familiI 'm not going to tell you how I did this (at first anyway so you can
have the fun of figuring it out) or what it 's intended for. I will
say that it doesn 't involve externally made models or HavokCan anyone remember the URL where you can request the Shockave 3D
exporter SDK?
Did anyone ever get it? I remember requesting it but I never heard
anything back!
Mal
Is SW3D antialiasing slow for all setups or is it down to the video
board? With the right board could you possibly get a case where the
performance is good enough for 60 fps with AA on? Which boOn 8/1/04 10 15 pm "James Newton " <james.newton@(protected) > wrote
> On 8/1/04 3 31 pm "Allen Partridge " <partridge@(protected) > wrote
> > Has anyone got an efficient way to find the landing pHi all I uploaded a new version of my game XYZ*Bert the other day and would
like to know what you think. New is those hover disc things that when you
jump on them they bring you back to the top ofHey
I always thought I could change the image of a texture object but I
can 't seem to find how.. I know I can change the member of a texture
but I 'd like to change the image of a #fromImageO
Hi everyone
Does anyone have any thoughts on Plasma? I have the choice to
get 3D Studio Max 6 or the latest version of Plasma. Max is
three times more expensive but Plasma will export to FlasI am impressed with how they did the Sims. Its totally software rendering with
3D characters that interact with 2D objects. My question is...how difficult
would it be to make a game like that in SHi folks
Here 's an entry for a Web 3D competition that we put together over Chrimbo.
http //www.candointeractive.com/web3d-fr
It looks simple but uses some quite complex Lingo coding for soSend Dir3d-l mailing list submissions to
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or viaWhat 's the url of what I 'm thinking of? Is it hobohotel.com?
I 'm looking to buy a copy of Director 8.5 from someone....
Many Thanks
Richard Blackmore
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