Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Dir3d-l
Page 8 of 10 1   2   3   4   5   6   7   8   9   10  

Thanks for 3dPI help+cloneing and LOD

----- Original Message ----- From "Carl Lydon " <sillyp@(protected) > > Anyway here is another question. I have been working on a utility that > puts a bunch of external w3d files togethe

morphing/ bones (was: New Director)

Thomas Higgins wrote > Have you considered using a skeletal head to make your character "talk "? > Create a bone cage with a jaw and facial points of control I think using bones is the best so

Subject: Re: New Director

On Dec 16 2003 at 5 38 PM welchc@(protected) wrote > I just got carried away with the thought that > some day it might disappear like DeluxePaint (amiga) or something like > that. Just to be

Re: AS2 in newx Director?

> Are betateams already filled? ) The first rule of betateam is -- you don 't talk about betateam. The second rule of betateam is -- you *don 't* talk about betateam. The third rule of betateam is

X-post: Wright Brothers First Flight Sim and other Shockwave

All Here are a series of games we have just released including a Wright Brothers simulation. All are done with Shockwave. They can be reached by going through the client http //www.gtownti

Saving out a w3d member (off topic?)

Hi Thanks to you all I managed to get my Lightwave-w3d-fixerupper thingy working.Noisecrime you used copytoclipboard to output the final w3d member. Is there a way to use file I/O to output th

Subject: #filesavemode

Hey all Lucas was perfectly right. All I had to do was to import in a blank w3d created outside Director and what I had worked fine. -Carl

X-post: weird 'is3dMember ' error

Sorry for the xpost but I 'm getting a weird error and it 's driving me crazy. I originally thought this was tied in to the vList xtra I 'm using but I just got it from doing 'put basysfolder( "pre

Trouble with imported w3d members and filesavemode

Hi I am trying to build a little thingy that will help to fix up my lightwave w3d animations. If I have more than one set of bones only the first set works so I have to break up my lightwave

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post]FPSbeta test

> That 's probably about correct... I stand by my initial > assessment numbskull. Although maybe we can use this as the lesson learnt so we don 't get tons of bloody auto-responces over Xmas hols

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post] FPSbeta tes

> >If i am right this means 35 * 390 13650 useless autoreply mails were sent to the subscribers. < < That 's probably about correct... I stand by my initial assessment numbskull. Dave ht

Max and modelresources

In many scenes our artist are using 3DS MAX for editing the levels. This results in fare more modelresources than necessary. Is there any way of avoiding this other than runtime in the beginning of t

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post] FPS beta test #

DM > You do know you can block a sender right? That 's the easiest thing to do DM > when numbskulls like that use autoresponders... DM > plonk. gone. Dave i know blocking yes. just wanted to poi

sorry for the auto-replies

Hi all Just got back from hospital I 'm sorry for all the auto-replies Kind regards Thomas

Problem with keyup event

Hi (Thanks a lot to everyone for helping with the questions I posted. I 'll report my updates to you guys later!) Here is another one ) I am trying to detect every keyup/keydown event with

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l]=?ISO-8859-1?Q?   [x-post]FPS?

[This is an automatic reply] Hi. I 'm offline from December 8 to December 12. If you have an urgent request regarding business/university issues please contact my colleague stig.nordeson@(protected)

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post]FPS   betatest #2

> >I 'd probably forget to unblock him afterwards though! and the problem with that is what? <G > Dave http //www.blurredistinction.com/director

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post]FPS=?ISO-8859-1?Q?   

[This is an automatic reply] Hi. I 'm offline from December 8 to December 12. If you have an urgent request regarding business/university issues please contact my colleague stig.nordeson@(protected)

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post]FPS   beta test #2

I 'd probably forget to unblock him afterwards though! Phil ----- Original Message ----- From "Dave Mennenoh " <dmennenoh@(protected) > To <martinseiler@(protected) > <dir3d-l@(protected)

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post]=?ISO-8859-1?Q?   FPS

[This is an automatic reply] Hi. I 'm offline from December 8 to December 12. If you have an urgent request regarding business/university issues please contact my colleague stig.nordeson@(protected)

To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post] FPS   beta test #2

> >Counting more than 35 autoreplies from the last few days in my inbox... < < You do know you can block a sender right? That 's the easiest thing to do when numbskulls like that use autoresponders.

OT: To Mr. Westin : Automatic Reply Re[2]: [Dir3d-l] [x-post] FPS beta test #2

Hello Mr. Westin i am really happy when Dec 11 has passed and your autoresponder is switched off. Counting more than 35 autoreplies from the last few days in my inbox... regards -m --

is it possible to export a font from a Director

> is it possible to export a font from a Director project? I 'm pretty sure that you can just copy the font cast member from one movie to another. Maybe you can build the assets inside Director.

FPS beta test #2

OK I 've tried to fix the problems people have reported so if you 'd like to try... www.clanexchange.com Login CEID 650 Password gerbil Click on skill test on top menu then on next page

is it possible to export a font from a Director project?

Hi. I have an unusual Director problem. Not 3d but if anyne knows this you all will... is it possible to export a font from a Director project? I have a situation where I am working on an old p

Subject: Terrain Following

Are there any easy terrain following scripts available? I have a terrain exported from Maya and I also have paul catanese 's book with a sample Terrain Following script. To me its confusing. The a

Another old topic: "bullet-through-paper " effect

Hi I am working on collision detection in a small 3D maze game. The character is driven by several sets of motions (like "walk "/ "run " etc.) and the aim is to get to the "exit " of a "perfect maz

Could this be done with Director 3D?

The group I work with gets a lot of requests for demos of web-pages from an internet provider and I was wondering if it would make sense to animate some of the screenshots in Director 3D. We 're

2nd camera rect: getting rid of scaling - solution?

----- Original Message ----- From "Vegard Hofs?y " <me@(protected) > > I have two identical models in a world at different positions. They > each have a camera. One model is a wireframe the other

2nd camera rect: getting rid of scaling

I have two identical models in a world at different positions. They each have a camera. One model is a wireframe the other if filled. I want to overlay (using camera[2].rect) one onto the other.
Page 8 of 10 1   2   3   4   5   6   7   8   9   10