  | | | Dir3d-l |
----- Original Message -----
From "Carl Lydon " <sillyp@(protected) >
> Anyway here is another question. I have been working on a utility that
> puts a bunch of external w3d files togetheThomas Higgins wrote
> Have you considered using a skeletal head to make your character "talk "?
> Create a bone cage with a jaw and facial points of control
I think using bones is the best soOn Dec 16 2003 at 5 38 PM welchc@(protected) wrote
> I just got carried away with the thought that
> some day it might disappear like DeluxePaint (amiga) or something like
> that.
Just to be > Are betateams already filled? )
The first rule of betateam is -- you don 't talk about betateam.
The second rule of betateam is -- you *don 't* talk about betateam.
The third rule of betateam isAll
Here are a series of games we have just released including a Wright
Brothers simulation. All are done with Shockwave.
They can be reached by going through the client
http //www.gtowntiHi
Thanks to you all I managed to get my Lightwave-w3d-fixerupper thingy
working.Noisecrime you used copytoclipboard to output the final w3d
member. Is there a way to use file I/O to output thHey all
Lucas was perfectly right. All I had to do was to import in a blank
w3d created outside Director and what I had worked fine.
-Carl
Sorry for the xpost but I 'm getting a weird error and it 's driving me
crazy.
I originally thought this was tied in to the vList xtra I 'm using but I
just got it from doing 'put basysfolder( "preHi
I am trying to build a little thingy that will help to fix up my
lightwave w3d animations. If I have more than one set of bones only
the first set works so I have to break up my lightwave > That 's probably about correct... I stand by my initial
> assessment numbskull.
Although maybe we can use this as the lesson learnt so we don 't get tons
of bloody auto-responces over Xmas hols > >If i am right this means
35 * 390 13650
useless autoreply mails were sent to the subscribers.
< <
That 's probably about correct... I stand by my initial assessment
numbskull.
Dave
htIn many scenes our artist are using 3DS MAX for editing the levels. This results in fare more modelresources than necessary. Is there any way of avoiding this other than runtime in the beginning of t
DM > You do know you can block a sender right? That 's the easiest thing to do
DM > when numbskulls like that use autoresponders...
DM > plonk. gone.
Dave
i know blocking yes. just wanted to poiHi all
Just got back from hospital I 'm sorry for all the auto-replies
Kind regards
Thomas
Hi
(Thanks a lot to everyone for helping with the
questions I posted. I 'll report my updates to you guys
later!)
Here is another one )
I am trying to detect every keyup/keydown event with [This is an automatic reply]
Hi.
I 'm offline from December 8 to December 12. If you have an urgent request
regarding business/university issues please contact my colleague
stig.nordeson@(protected) > >I 'd probably forget to unblock him afterwards though!
and the problem with that is what?
<G >
Dave
http //www.blurredistinction.com/director
[This is an automatic reply]
Hi.
I 'm offline from December 8 to December 12. If you have an urgent request
regarding business/university issues please contact my colleague
stig.nordeson@(protected)I 'd probably forget to unblock him afterwards though!
Phil
----- Original Message -----
From "Dave Mennenoh " <dmennenoh@(protected) >
To <martinseiler@(protected) > <dir3d-l@(protected)[This is an automatic reply]
Hi.
I 'm offline from December 8 to December 12. If you have an urgent request
regarding business/university issues please contact my colleague
stig.nordeson@(protected) > >Counting more than 35 autoreplies from the last few days in my
inbox... < <
You do know you can block a sender right? That 's the easiest thing to do
when numbskulls like that use autoresponders.Hello Mr. Westin
i am really happy when Dec 11 has passed and your autoresponder is
switched off.
Counting more than 35 autoreplies from the last few days in my
inbox...
regards
-m
-- > is it possible to export a font from a Director project?
I 'm pretty sure that you can just copy the font cast member from one
movie to another. Maybe you can build the assets inside Director.
OK I 've tried to fix the problems people have reported so if you 'd like
to try...
www.clanexchange.com
Login CEID 650
Password gerbil
Click on skill test on top menu then on next pageHi.
I have an unusual Director problem. Not 3d but if anyne knows this you all
will...
is it possible to export a font from a Director project?
I have a situation where I am working on an old p
Are there any easy terrain following scripts available? I have a terrain
exported from Maya and I also have paul catanese 's book with a sample
Terrain Following script. To me its confusing. The aHi
I am working on collision detection in a small 3D maze
game. The character is driven by several sets of
motions (like "walk "/ "run " etc.) and the aim is to get
to the "exit " of a "perfect mazThe group I work with gets a lot of requests for demos of web-pages from an
internet provider and I was wondering if it would make sense to animate some
of the screenshots in Director 3D. We 're----- Original Message -----
From "Vegard Hofs?y " <me@(protected) >
> I have two identical models in a world at different positions. They
> each have a camera. One model is a wireframe the otherI have two identical models in a world at different positions. They
each have a camera. One model is a wireframe the other if filled. I
want to overlay (using camera[2].rect) one onto the other. |
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