  | | | Dir3d-l | Goodbye you will be missed.
Your membership in the mailing list Dir3d-l has been disabled due to
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02-Apr-2004. You will not get any more messages from this list untI 'm not sure this will help you specifically with transforms but it may
give you some ideas about how to give a user some control over the camera.
If not at least Naomi got you on the right track Hi all... I 'm trying to get my head round transforms especially with
the camera. I 've gone through the transforms chapter in Paul Catenese 's
book a few times now and cant seem to get my head round
Hi ! is there anybody working with genetic algorithms or self mutating code
in lingo?
Is there any tutorial or .dir examples of this? which book u recommend?
Thanks
Bye
Licomuk
____We 've just finished a Shockwave 3D toy for CBBC (Blue peter). Its based
on a bit in the show where they show you how to make stuff out of cereal
boxes toilet rolls etc. Using havok the toy lets yoHi all... newbie here.
Could someone explain what the difference between these two lines of
code are?
Scene.model[1].transform.rotate(10 10 10)
And
Scene.model[1].rotate(10 10 10)
Checked out the books and what I could find online about collision in 3d.
Can 't get the peanut brain around it.
Simple squares. Want *on mouseUp* to replace one with another. As in drag
box01 Hello.
Some of you might remember a post I wrote there 's a month ago.
I was trying to write a ROAM algo with director and run big problems with the speed of Lingo script and many native functionI find this discussion very interesting and I guess that goes for many
others on the list as well. So I hope that it 's ok to discuss it on list.
- As the Physics Pack is based on havok hHi
Just came across this on the gamedev site thought it might be of interest
to the list. Two very brief articles written by a John Hattan about 3D
browser technologies from the GDC last week.
Has anyone tried out this OBJ converter xtra
http //www.macromedia.com/support/director/work_3d/using_the_obj_converter/
Looks like its free.
Seeyas
GM
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HHi all
In the last week or so the good old morphing topic sprang up again and how the 3DS Max (versions 3 to 5) W3D exporter does not export a true copy of a model.
Does the same applyHi
I am trying to compile a projector here with Shockwave3d content. But
whatever i do the chosen renderer for the projector is always #software no
matter what I do.
I chose #auto #directxHi
This was a post i made to dirgames-l over the weekend. Seeing as someone has
just asked about sorting issues i thought i might as well post it here. Its
constructed out of several aborted repHi all
I am creating an old school grid-based 2d digging game for a client and for a
downloadable full screen version I am making an optimized sw3d version of the
game which displays all the
hi can somebody explain me whats a function in lingo? is it a group of
instructions? like in action script? is user handler the same as function?
well thanks
bye
licomuk
_________hi is there anyway to join 4 corners in just one point so i can
manipulate(distort) the 4 corners of 4 images clicking and draggiing this
point....
thanks bye
hello all! is there any way to connect 4 corners of 4 different images so
i can manipulate(distort) them(the four images at the same time) with just
one click? i want to manipulate- distort If I have a auto group in a world made up of models what would the syntax
be for targeting the group as a whole? Something like
member( "carLot ").group( "auto ") ?
Or would I have to make aHi All
My cd rom game is running well on other Windows machines including other
laptops but I am getting a consistent crash when my projector is in its
loading frames. (These frames use loadfileLucas wrote
> I tend to put my sprite to nondts copypixels() from
> (the stage).image and then put my sprite to dts again.
Oliver wrote
> Using ScreenXtra works fine even with DTS !
I am
Has anyone had any experience with this Xtra? Does it does do anything
better than other exporters?
http //www.okino.com/conv/pt4director.htm
Hi
Is there an equivilent of the deactivateApplication handler for shockwave?
CU
AP
I 've been trying to master terrain following for some time now. I 've
looked at just about every example on the web and in books that I can
find. I just can 't seem to get it to work for me.
The What is the best way to deactivate and activate a w3d sprite such that
it will only use up the CPU when it is needed? Jumping to another frame
and back seems like it causes a delay for the sprite
Sorry hadn 't paid enough attention to the bit about two members!
I think it should work as long as the MIAW has access to both members i.e
put them both in an external cast that is linked to tHey and are you sure that you can set the camera of a sprite within a
MIAW to a camera contained in a member owned by the stage? If I could
do that it would really speed up my image capturing prIs there a way to grab an image from a 3d member directly? I tried
img member( "LensView ").image
member( "ViewTexture ").image img
Even though my sprite is direct to stage I only get the backgro
Hey thanks for the help. I was able to make a blank member place it
on the stage and use lingo to make a camera from a different member
show up.
This is the script I used
sprite(2).camer |
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