  | | | trueSpace | Thanks Jason! Having tried that the babelfish web translation was a bit funny to read but not so technically correct... (BTW the word babelfish literally means confused fish.. (Therefore is the naHi All.
I have create a mushroom out of nerbs. Then I used the UV editor to
create a texture.
I created a .x file with text. With the .tga file that I created for the
texture I use adobe photOooooooops...
My mistake I am quite embarassed.
Honest I thought he 'd said "WITLESS relocation ".......
Next time I 'll know better than to try to read email after just getting in
from the airHas already happened.... I know I have moved on and up to Max (7) and Maya.
TS was a nice hobby type intro all those years ago but it no longer
applies here.
Thanks for all the fish....
__I while ago I did a render of an autumn scene involving some falling leaves
and a log
http //www.stansight.com/Freebie/AutumBig.jpg
Well just for the heck of it I decided to release the Hello
If the TSML is really closing I 'd like to know when
will it happen. Does anyone know?
Omar
Here 's a little recyled scene that I 've been milking extra renders out of.
It 's mostly just an exercise with glass settings. Glass is dielectric under
Tom Grime 's Shaderlab glass shader. The milk ch -- Three global photo renderers Lightworks VirtuaLight and V-Ray
(sold separately)
does anybody have a guess as to how much extra the v-ray renderer will cost?
gotta start saving my pennies..I recently took a digital camera and photographed a fountain close to my
office.? I thought the lighting came out nice on one of the photos
http //www.stansight.com/tmp/fountain3Photo.jpg
Much larHey Hunter
I know what you mean when you say you don 't want other people messing around
with your models and scenes. I wouldn 't call that anti-social.
But the collaboration funcitonality can beHello again everyone
Speaking of activity on the list I wanted to show
off my first "complex " figure.
It 's here www.geocities.com/hypermeister/my_truck.jpg
It 's not quite finished buI don 't think the TSML should be shut down either. Some of the forums
don 't get
activity for excessive amounts of time yet they remain open. Caligari
Announcements for example. That hasn 't been u----- Original Message -----
From "Heath " <haz.mat@(protected) >
To <truespace@(protected) >
Sent Thursday April 28 2005 8 38 AM
Subject Re [TSML] TSML Closing
> (Long live the TSML)
Hey everyone here is an update as to my progress with the character I am making.
Picture
http //www.systemsurreal.com/matt/Mywork/WorkBench/CharacterProgress3_15_03.jpg
Forum
http //forHey thanks for the comments on the last go around I have started on the
body now it is now time to start fleshing out the body details and I
am thinking that I need to add a couple of inches to tThat 's bizarre no other comments )
-----Original Message-----
From TSML [mailto truespace@(protected)] On Behalf Of RorrKonn
Sent March 13 2005 12 35 AM
To truespace@(protected)
SubjectHi the list
Is it possible to see more about the next TS 7 ??
Some video and more about V-Ray implementation ?
Phil
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " >
<HTML > <HEEvery Bodies doing characters so I renderd Chrome.
http //www.renderosity.com/viewed.ez?galleryid 905271&Start 1&Sectionid 0&filter_genre_id 0&WhatsNew Yes
http //forums.caligari.com/discus/messHi All
Found this in my wanderings and thought it may be of use to you -
http //www.spiralgraphics.biz/
There is a free seamless texture editor program called Wood Workshop.
Hope you canHello Allan
Thanks for your inquiry.
TrueBones adds realistic animation and movement to the native TrueSpace
bones.
TrueBones .TSX imports .BVH motion capture files from Poser and
automaticHowdy Folks
Just a quick note to let you know there is a SuperSale on SuperBones at
TrueBones.Com
All TrueBones products for TrueSpace will be on sale until Monday March 14.
Now is the timeReal-time collaboration for role-based authoring enabling art and
development teams to cooperate to create 3D content and applications.
Will this be like PCAnywhere where people will be able tMessageHi
I changed the subject because I didn 't want to hijack Allan 's thread.
Thanks for the advice. I took a look at the Joan of Arc tutorial when you mentioned it before. Very nice and I starWell I have taken the plunge starting a human about 12-16hrs total into
right now.
HYPERLINK
"http //www.renderosity.com/messages.ez?ForumID 12376&Form.ShowMessage 2
"HYPERLINK
"http //www.renIt seems the only way I could get SL to recognize the shaders was to place
them under the "Main " folder. Now I can see all of them and they work.
Thanks for everyone 's help.
Spencer
----- >Just thought I 'd share with everyone some pics I took last night with my
>new Lunar Planetary Imager. Pretty exciting to me. You can see some of the
>banding in the clouds of Saturn the clouds in I must be overlooking something obvious but I can 't seem to find the "catcher " shader in the shaderlab interface. I am using the free version and I was able to load the catcher shader but it doesn 'I do not post very often but wanted to brag a little. I just put
together a new computer and feel like a proud father (more like
Grandfather at my age).
AMD 64 4000+ -CPU
Nvidia 6800 GT 256 mHi again!
Many thanks to everyone who offered up suggestions during the tweaking of
this image. I 've learnt a lot during it and really appreciate the time many
of you have taken to offer advice. |
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