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Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
trueSpace
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Subject: Re: When.. (japanese)

Thanks Jason! Having tried that the babelfish web translation was a bit funny to read but not so technically correct... (BTW the word babelfish literally means confused fish.. (Therefore is the na

Subject: Seam question

Hi All. I have create a mushroom out of nerbs. Then I used the UV editor to create a texture. I created a .x file with text. With the .tga file that I created for the texture I use adobe phot

Collaboration- My error, I screwed up - SORRY :( !

Oooooooops... My mistake I am quite embarassed. Honest I thought he 'd said "WITLESS relocation "....... Next time I 'll know better than to try to read email after just getting in from the air

When will it yadda yaddda yadda

Has already happened.... I know I have moved on and up to Max (7) and Maya. TS was a nice hobby type intro all those years ago but it no longer applies here. Thanks for all the fish.... __

Subject: Free Autum Scene

I while ago I did a render of an autumn scene involving some falling leaves and a log http //www.stansight.com/Freebie/AutumBig.jpg Well just for the heck of it I decided to release the

Subject: When will it happen?

Hello If the TSML is really closing I 'd like to know when will it happen. Does anyone know? Omar

Subject: got milk?

Here 's a little recyled scene that I 've been milking extra renders out of. It 's mostly just an exercise with glass settings. Glass is dielectric under Tom Grime 's Shaderlab glass shader. The milk ch

Subject: price?

-- Three global photo renderers Lightworks VirtuaLight and V-Ray (sold separately) does anybody have a guess as to how much extra the v-ray renderer will cost? gotta start saving my pennies..

Subject: Fun 2 Hour Challange

I recently took a digital camera and photographed a fountain close to my office.? I thought the lighting came out nice on one of the photos http //www.stansight.com/tmp/fountain3Photo.jpg Much lar

Subject: Collaboration

Hey Hunter I know what you mean when you say you don 't want other people messing around with your models and scenes. I wouldn 't call that anti-social. But the collaboration funcitonality can be

Subject: My truck

Hello again everyone Speaking of activity on the list I wanted to show off my first "complex " figure. It 's here www.geocities.com/hypermeister/my_truck.jpg It 's not quite finished bu

Subject: Closing TSML: bad idea

I don 't think the TSML should be shut down either. Some of the forums don 't get activity for excessive amounts of time yet they remain open. Caligari Announcements for example. That hasn 't been u

Subject: Re: TSML Closing

----- Original Message ----- From "Heath " <haz.mat@(protected) > To <truespace@(protected) > Sent Thursday April 28 2005 8 38 AM Subject Re [TSML] TSML Closing > (Long live the TSML)

(March 5th) Another Update - "First Attempt at a Head "

Hey everyone here is an update as to my progress with the character I am making. Picture http //www.systemsurreal.com/matt/Mywork/WorkBench/CharacterProgress3_15_03.jpg Forum http //for

making me a human update - the body

Hey thanks for the comments on the last go around I have started on the body now it is now time to start fleshing out the body details and I am thinking that I need to add a couple of inches to t

Subject: Re: humm

That 's bizarre no other comments ) -----Original Message----- From TSML [mailto truespace@(protected)] On Behalf Of RorrKonn Sent March 13 2005 12 35 AM To truespace@(protected) Subject

Subject: TS 7.0

Hi the list Is it possible to see more about the next TS 7 ?? Some video and more about V-Ray implementation ? Phil <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HE

Subject: Chrome Portrait

Every Bodies doing characters so I renderd Chrome. http //www.renderosity.com/viewed.ez?galleryid 905271&Start 1&Sectionid 0&filter_genre_id 0&WhatsNew Yes http //forums.caligari.com/discus/mess

Free Wood Texturing Software

Hi All Found this in my wanderings and thought it may be of use to you - http //www.spiralgraphics.biz/ There is a free seamless texture editor program called Wood Workshop. Hope you can

What does TrueBones do that native bones do not.

Hello Allan Thanks for your inquiry. TrueBones adds realistic animation and movement to the native TrueSpace bones. TrueBones .TSX imports .BVH motion capture files from Poser and automatic

SuperSale on SuperBones for TrueSpace at TrueBones.Com

Howdy Folks Just a quick note to let you know there is a SuperSale on SuperBones at TrueBones.Com All TrueBones products for TrueSpace will be on sale until Monday March 14. Now is the time

Subject: TrueSpace 7

Real-time collaboration for role-based authoring enabling art and development teams to cooperate to create 3D content and applications. Will this be like PCAnywhere where people will be able t

Caligari Announces First Public Demonstration of trueSpace7 Real-time 3D

Subject: Character modeling

MessageHi I changed the subject because I didn 't want to hijack Allan 's thread. Thanks for the advice. I took a look at the Joan of Arc tutorial when you mentioned it before. Very nice and I star

Subject: making me a human

Well I have taken the plunge starting a human about 12-16hrs total into right now. HYPERLINK "http //www.renderosity.com/messages.ez?ForumID 12376&Form.ShowMessage 2 "HYPERLINK "http //www.ren

Shaderlab Catcher - How to use it - PROBLEM SOLVED

It seems the only way I could get SL to recognize the shaders was to place them under the "Main " folder. Now I can see all of them and they work. Thanks for everyone 's help. Spencer -----

Subject: OT: Planets

>Just thought I 'd share with everyone some pics I took last night with my >new Lunar Planetary Imager. Pretty exciting to me. You can see some of the >banding in the clouds of Saturn the clouds in

Shaderlab Catcher - How to use it

I must be overlooking something obvious but I can 't seem to find the "catcher " shader in the shaderlab interface. I am using the free version and I was able to load the catcher shader but it doesn '

Subject: New System

I do not post very often but wanted to brag a little. I just put together a new computer and feel like a proud father (more like Grandfather at my age). AMD 64 4000+ -CPU Nvidia 6800 GT 256 m

Subject: Wip - finished

Hi again! Many thanks to everyone who offered up suggestions during the tweaking of this image. I 've learnt a lot during it and really appreciate the time many of you have taken to offer advice.
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