  | | | trueSpace | Wasnt it also called Standard and the US version is Imperial?
I 'm guessing though.
Imperial...
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " >
<HTML > <HEAD >
<META content "MSHTML 6.00.2800.1400 " name GENERATOR > </HEAD >
<BODY id role_body style "FONT-SIZE 10pt CWhat does Europeans call the measuring system that uses feet and inches
?
Thanks
RorrKonn
http //www.Atomic-3D.com <http //www.Atomic-3D.com >
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 TrYes...it is that time of year again when we all ask "Are you going to
Siggraph this year? ".
Well as luck would have it business puts me in San Jose on 8/9 and
the conference runs from 8/8 to I was surprised to see no one had posted to the list yet today ... so
... I couldn 't resist.
To make it more tS related though I 'll ask ...
Does anyone know if the gallery will be up before tHi Everyone
I was wondering if anyone here knows what the maximum resolution is
for textures in tS? I am doing some work where I 'm using a large
cylinder with a texture mapped inside it as aI have recently been playing around with shaderlab in an effort to create my
own shaders. I have had some success to date but one problem I have had is
with getting a displacement shader working witAfter many years of tinkering in ts I never realized that you could
adjust the rotation of a uv map- duh
Don Rhodes
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " >
<HTMIve been making some tga 's in photoshop CS for use in ts6.6. When I
import them into ts and apply them they are rotated -90 degrees from
what I created in photoshop. Ive applied the correct uv mappiAwhile ago (about 4 - 6 weeks) I posted a short animation of a psuedo
roller-coaster type thing....just a short doodle. Well I got a lot of
positive feedback on that animation - both public and pJust a little WIP.
Still have some modeling and quite a bit of texturing to go.
http //www.rift3d.com/truespace/lamp.jpg
And yet another feature suggestion to improve things to my workflow )
How about in the scene editor where it lists all of the objects in a scene
have an eyeball or some other way of checking an Compare these two pictures
http //www.visulogik.com/tS/f1.jpg
http //www.visulogik.com/tS/f2.jpg
Compare especially the contours of the cabin.
f1 has jagged edges and some other problems but Can TS use mipmapped Textures? I see an option in the Open GL setting to
enable them. Or is this just a way for OGL acceleration to display textures
to keep the load on the RAM down?
Ed
Another thing I would like to see is the texture maps be able update
themselves without having to save changes as a different file and them
loading it. TS seems to only keep the first version in thHi all.
I am working on a short video and I would like to find a person to work
on the music for this video. Does anyone know a place where music people
hang around? Of course it is not for monOne thing I 'd like to see integrated into the hotkeys is to have contextual
keys to enable you to have the same key do different things depending on
what mode you are in.
For example
I like my Tom
I 'm having the same problem as reported in Q1 (tS 6.6). I create a
scene assign a background image and then save the scene. I close tS
reopen it and load the scene. The background effeOr you can make use of Konan 's TruePose plugin for TrueSpace -- it
imports Poser objects or animations with textures and trans maps intact.
It works like a charm.
James
----- Original MessagAt 12 04 AM 20-06-04 Roman Ormandy wrote
>It would be easy to dismiss graphics CPU 's as "special purpose " processors
>were it not for the general purpose parallel CPU 's from IBM (which displacedHello everyone
Can anyone explain what is the difference between a
Material and a Shader? I thought that a Material was
the result output of one or more shaders. Or is the
shader itself theThanks for all of the quick replies on how to hotkey views. Now if
Caligari would just implement nudging objects with the arrow keys...
Don Rhodes
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0I always herd MODEL WITH QUADS !!! Even read it in some 3D App 's
Manuals.
Well I have adopted a new philosophy being that to model Chrome 100%
quads just razes the polycount extremely high witch mIn the sprit of keeping activity on the TSML Ive got a question I use another
3D app that uses the number pad keys to change views in the main view window.
i.e. 1 perspective view 2 front viewI 'm trying out some of the trueParticles tutorials from the book and I was
wondering how and if I could replace the particles with animated models. It
seems I can 't use the replace tool and the "phttp //www.boxxtech.com/asp/default.asp
<http //www.boxxtech.com/asp/default.asp >
http //www.go-l.com/desktops/machl38/features/index.htm
<http //www.go-l.com/desktops/machl38/features/index.htAt 12 04 AM 20-06-04 Roman Ormandy wrote
>I do not know details on Prescott but I will render my opinion anyway )
And it 's appreciated )
>It would be easy to dismiss graphics CPU 's as "speciI noticed on all the stock Meshes that comes with Poser 4 5 they do not
have any dot 's with just 3 lines attached to it.
Only 4 5 6 lines attached to the Dots.
I know very little about Poser.So Was their ever a patch/upgrade to TS6.6?
Thanks
Don Rhodes
P.S. Any clues or rumors surrounding the release date or features of
TS7?
All
Thanks for all the support on PC purchases.....Let us just say that I 've
decided NOT go with Compaq (what was I thinking).
Also many thanks for the PC sites. The most informative was Mona |
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