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trueSpace
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What does Europeans call the measuring system that uses feet

Wasnt it also called Standard and the US version is Imperial? I 'm guessing though.

What does Europeans call the measuring system that uses feet and i...

Imperial... <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META content "MSHTML 6.00.2800.1400 " name GENERATOR > </HEAD > <BODY id role_body style "FONT-SIZE 10pt C

What does Europeans call the measuring system that uses feet and inches ?

What does Europeans call the measuring system that uses feet and inches ? Thanks RorrKonn http //www.Atomic-3D.com <http //www.Atomic-3D.com > <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Tr

Subject: Siggraph Question

Yes...it is that time of year again when we all ask "Are you going to Siggraph this year? ". Well as luck would have it business puts me in San Jose on 8/9 and the conference runs from 8/8 to

Subject: Welcome to July

I was surprised to see no one had posted to the list yet today ... so ... I couldn 't resist. To make it more tS related though I 'll ask ... Does anyone know if the gallery will be up before t

Maximum texture resolution in tS?

Hi Everyone I was wondering if anyone here knows what the maximum resolution is for textures in tS? I am doing some work where I 'm using a large cylinder with a texture mapped inside it as a

Shaderlab 2.4-- Shader creation

I have recently been playing around with shaderlab in an effort to create my own shaders. I have had some success to date but one problem I have had is with getting a displacement shader working wit

Decals rotated -90 degrees - solved - duh

After many years of tinkering in ts I never realized that you could adjust the rotation of a uv map- duh Don Rhodes <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTM

Decals come in rotated -90 degrees

Ive been making some tga 's in photoshop CS for use in ts6.6. When I import them into ts and apply them they are rotated -90 degrees from what I created in photoshop. Ive applied the correct uv mappi

See what some positive feedback can do.

Awhile ago (about 4 - 6 weeks) I posted a short animation of a psuedo roller-coaster type thing....just a short doodle. Well I got a lot of positive feedback on that animation - both public and p

Subject: Lamp WIP

Just a little WIP. Still have some modeling and quite a bit of texturing to go. http //www.rift3d.com/truespace/lamp.jpg

Another feature suggestion

And yet another feature suggestion to improve things to my workflow ) How about in the scene editor where it lists all of the objects in a scene have an eyeball or some other way of checking an

Subject: Backwards antialias

Compare these two pictures http //www.visulogik.com/tS/f1.jpg http //www.visulogik.com/tS/f2.jpg Compare especially the contours of the cabin. f1 has jagged edges and some other problems but

Subject: Mipmapped textures

Can TS use mipmapped Textures? I see an option in the Open GL setting to enable them. Or is this just a way for OGL acceleration to display textures to keep the load on the RAM down? Ed

Subject: Auto-Updating textures

Another thing I would like to see is the texture maps be able update themselves without having to save changes as a different file and them loading it. TS seems to only keep the first version in th

Subject: Music composition?

Hi all. I am working on a short video and I would like to find a person to work on the music for this video. Does anyone know a place where music people hang around? Of course it is not for mon

Hotkeys function request

One thing I 'd like to see integrated into the hotkeys is to have contextual keys to enable you to have the same key do different things depending on what mode you are in. For example I like my

Background and other Questions

Tom I 'm having the same problem as reported in Q1 (tS 6.6). I create a scene assign a background image and then save the scene. I close tS reopen it and load the scene. The background effe

Poser Mesh Question

Or you can make use of Konan 's TruePose plugin for TrueSpace -- it imports Poser objects or animations with textures and trans maps intact. It works like a charm. James ----- Original Messag

Let the debates - Sun, Sony CPUs, cooler?

At 12 04 AM 20-06-04 Roman Ormandy wrote >It would be easy to dismiss graphics CPU 's as "special purpose " processors >were it not for the general purpose parallel CPU 's from IBM (which displaced

What 's up with shaders?

Hello everyone Can anyone explain what is the difference between a Material and a Shader? I thought that a Material was the result output of one or more shaders. Or is the shader itself the

Subject: Hotkeys - Thanks

Thanks for all of the quick replies on how to hotkey views. Now if Caligari would just implement nudging objects with the arrow keys... Don Rhodes <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0

Subject: The Mob Rules

I always herd MODEL WITH QUADS !!! Even read it in some 3D App 's Manuals. Well I have adopted a new philosophy being that to model Chrome 100% quads just razes the polycount extremely high witch m

Subject: Shortcut Keys

In the sprit of keeping activity on the TSML Ive got a question I use another 3D app that uses the number pad keys to change views in the main view window. i.e. 1 perspective view 2 front view

Trueparticles and replace

I 'm trying out some of the trueParticles tutorials from the book and I was wondering how and if I could replace the particles with animated models. It seems I can 't use the replace tool and the "p

Subject: Re: Let the debates

http //www.boxxtech.com/asp/default.asp <http //www.boxxtech.com/asp/default.asp > http //www.go-l.com/desktops/machl38/features/index.htm <http //www.go-l.com/desktops/machl38/features/index.ht

- Sun, Sony CPUs, cooler?

At 12 04 AM 20-06-04 Roman Ormandy wrote >I do not know details on Prescott but I will render my opinion anyway ) And it 's appreciated ) >It would be easy to dismiss graphics CPU 's as "speci

Subject: Poser Mesh Question

I noticed on all the stock Meshes that comes with Poser 4 5 they do not have any dot 's with just 3 lines attached to it. Only 4 5 6 lines attached to the Dots. I know very little about Poser.So

Subject: TSML Dying

Was their ever a patch/upgrade to TS6.6? Thanks Don Rhodes P.S. Any clues or rumors surrounding the release date or features of TS7?

Subject: Re: Let the debates end

All Thanks for all the support on PC purchases.....Let us just say that I 've decided NOT go with Compaq (what was I thinking). Also many thanks for the PC sites. The most informative was Mona
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