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Carrara
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How to modify poser morph in vertex modeler. problem

i am trying ot modify morph ( or part of a poser figure) in carrara. i have no problem exporting the parts from poser and importing in carrara but i am clueless when i want to modify or move the v

how did they make the rooms lighting in the presets in c3?

it would be nice to have a tutorial on this because the lighting are very interesting and life like but there is no mention nowhere on how they were done and why lights were placed and what lights

Re: Distributed Rendering

On Mon 01 Dec 2003 10 58 35 -0000 you wrote >As a complete novice with animation and rendering I went into shock >the first time I rendered an animation - it took 17 hours. I don 't >have t

Carrara upgrade Part number

I have carrara v1.1 and want to upgrade to 3.0. Does anyone know the exact part number of the upgrade. Its either 85-4405-UPG or 85-4430-UPG. A lot of online shops are rather unclear of the

Dimbo Question of the Day

For the benefit of the 3d-Challenged here can anyone tell me how to get a plan constantly visible in the modelling area so it can be built upon? Regards Philip

Re: Distributed Rendering

Yes it has been discussed. If i remember correctly it will maybe happen some day... Nothing certain but some hints towards that. So don 't hold your breath. Full distributed rendering would

Distributed Rendering

Hi all Has anyone broached the subject of a Stand Alone Renderer for Carrara? I would say the main issue for Carrara being used in larger scale productions is rendering time and production pipel

Subject: Re: Tree Maker PDF

> I created PDF of the tree maker 's sample images(CS3). > A PDF file can be downloaded from > http //homepage.mac.com/mos01/cg/tree_sam.pdf Nicely done and very useful. SMcQ ------------

Subject: How Gollem was made

For those of you with an interest in character modeling and animation I encourage you to get your hands on the most recent release of Lord of the Rings Two Towers DVD. It 's got 2 extra DVDs with

And now... a chicken

http //www.graphinc.com/poule.jpg just for fun C?dric

Re: Exporting wav objects

--- In Carrara@(protected) "unadavey " <unadavey@(protected) > wrote > When I export as object the textures don 't come with the object. > I 've tried all sorts of combinations of box-ticking as I exp

Subject: RE: Tree Maker PDF

Hiya Thanks this should be really helpful! Cheers Glen -----Original Message----- From D-KAGA [mailto info@(protected)] Sent Sunday November 30 2003 2 45 AM To Carrara@(protected)

Exporting wav objects

Hi all I 've asked this before but didn 't get any suggestions I 'm hoping for better luck this time ( When I export as object the textures don 't come with the object. I 've tried all s

3dXtract Reminder....

Just a reminder that we are accepting user images for the X-views section of 3dXtract. All entries are included in the mag (just be tasteful). The deadline for the contest is also fast approaching

Subject: Bee

Hello here is a picture I made last wednesday for a customer. It 's a 3500x7100 pixels picture for a poster (I deleted the customer 's logo and all text) and it was modelised textured and rendered

Subject: Re: Terrain Editor

The VRML is mouch more usable in newer versions of the spec and the consortium is preparing next generation X3D which should integrate well with XML and mpeg4. The process seems to be very slow th

Subject: Image of the week

Check out the latest winner at http //diralg.com/iotw/ Come and see the FIVE great new submissions and vote for next week 's winner! Then send in your best image and enter it for the next time. E

10 best & worts things about C3

I just ordered my C3 upgrade... I haven 't been able to keep up with all the chatter on this latest itteration of the software... so..... Is there a short list of the 10 best new things & t

Subject: Check This Out!

http //www.geocities.com/Menard7sem/index.html

Subject: Re: Eovia name

--- In Carrara@(protected) "Naomi Sullivan " <cathlametw@(protected) > wrote > Weird question number one Why the name Eovia? Does it mean something? > Is it an acronym? Naomi Long time

Subject: Re: Re:

On Fri 28 Nov 2003 12 49 08 -0500 you wrote >Weird question number one Why the name Eovia? Does it mean something? > Is it an acronym? > >Yeah I 've got too much time on my hands. LOL

Subject: Re: Re:

On Fri 28 Nov 2003 11 54 49 -0500 you wrote >I 'm hoping there 's some computer/DSL guru out there. This could be >considered off topic but as it directly involves not being able to >bring u

Re: Check This Out...

--- In Carrara@(protected) "kindel67fa " <kindel67fa@(protected) > wrote > http //www.geocities.com/Normentzxbh/index.html another mindless spam with hostile popup ads and spyscripts. ----------

Subject: Camera problems

I got problems when try to do a motion path. I put the camera in a position over the plane X-Y ( six units for example) chage the motions of the camera to motion path start to draw the line

Subject: Re:

Hmmm has anyone else tried to go to the Carrara site today? I get a Page not found error when trying to go to www.eovia.com.

Problem with multiple scenes loaded in Carrara 3

Hi! I was wondering if anyone was having the same problem When I load multiple scenes into Carrara and I 'm making different settings switching back and forth between them to make rendering

Matte Finish 22Shell Shader

I 'm not sure that this meets the requirements but I developed a shader several years back for the brass casing on a 22shell that I really like. I will place an image made in C3 using the shader(22S

Re: Modelling a Kool Aid style pitcher

Take it back into the Assemble room and use the bend and twist modifier on it to pull down the spout. . . I just tried it and the only difficulty I had was getting the bend to go where I wanted.

Modelling a Kool Aid style pitcher

Anyone know of a quick way to model a glass pitcher with a depression at the mouth for pouring like the one pictured on Kool Aid packages? The spline modeler is great for making bottles & brandy sn

Re: Matte finish. How do I get it?!

I tried that and that didnt do it. Any other sugestions? --- In Carrara@(protected) davidj@(protected) wrote > Bring the reflectivity down. The reflection component of the shader must be > s
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