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Carrara
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Subject: Trans-poser?

I was about to plunk down some money on the poser plugin for Carrara but I 'm having second thoughts after finding out Antoinne was leaving. Has anyone beta-tested or worked with trans-poser? I h

Something for the Euro-users

Just got the newsletter through and notice Eovia are doing free shipping on Transposer and Amapi Pro to EU and mid-East through till April 15. Since VAT obviously means they can 't offer us the

Check out all the updates!

New Site Design! More Eovia-like I think. http //www.vizualds.com More news Have an image you want to share? Well now you can with the new user gallery!!! Yep....I only pulled out a few

Subject: 3DApp Survey at DAZ

DAZ has a quick online survey at their homepage http //www.daz3d.com/ asking which 3D application you use most with Poser. When I did it the votes were splitting out into 4 ranks about 20% about

Finally placed my order

Well I finally placed my order for Carrara 3. I am really looking forward to it arriving. Expect a few messages from me asking how to... lol. Now I just wonder how long it takes to go through t

Re: Dual processor = dual rendering?

Yeah a Hyper Threading Intel Processor will do the same thing. I went from a 1 12 render of my logo to a 0 19 on a new HT machine. Great to see those two boxes rendering at once! --- In Carr

Dual processor = dual rendering?

On Fri 26 Mar 2004 01 50 08 -0000 you wrote >I finally got my boss to upgrade my old G4 to a dual processor G5. > >In addition to the tremendous speed increase I noticed that when I render

Re: Eovia? Ships Amapi 7 Pro

My hand automatically jumped to my credit card it has been a long time in coming. I agree with the limited set of NURBS export/import formats for so many years IGES has been so bad!. Should also

Re: Boolean Angst (car linked)

I am not sure how to link all the shapes into one cutting object so the boolean could be done in one step but here is how to do it one at a time. 1. Zoom in on the end of the main beam and dou

Subject: boolean angst

Patrick Martin recently posted this link http //www.buckrogers.demon.co.uk/3d/3d.htm there is a little program there called detriang which well detriang 's... I tried it on some triangulated pri

Re: Latest 3D graphics group @ yahoo groups

--- In Carrara@(protected) "Ringo Monfort " <ringom2001@(protected) > wrote > Hello list members. > > We now have 2278 list members here. We have just surpass the Poser > list in number of subscribe

Constraining polyline tool

Anyone know if the constrain option for the polyline tool in the vertex modeler is broke? The book says to hold down the shift key while drawing but it 's not working. I 've tried this on version 3.

Latest 3D graphics group @ yahoo groups

Hello list members. We now have 2278 list members here. We have just surpass the Poser list in number of subscribers. I would like to welcome all of the new list members. Thank you for your

Boolean Angst (car linked)

http //www.stoneartgallery.com/fdp/downloads/Beam.car I 'm trying to create a structural support beam. I 've modeled this entirely in the VM. There are three shading domains Beam Box In

Re: A new plug-in "MultiMorph v1.0 " is available!

Akira Kurozuka wrote > I made a new plug-in "MultiMorph v1.0 " that is multi target morphing modifier. > > Visit the URL and check it out. > http //www.kawachi.zaq.ne.jp/kurozuka/akurodigita

Subject: Re: UV map export

It doesn 't triangulate if you create it in the vertex modeler. It creates quads. Primitives are triangulated (and high poly from what I 've seen). Vertex objects (created as vertex objs not conve

Subject: UV map export

pardon the redundancy if this has been asked here before mac osX is the UV map export at 4096 x broken? i 've tried 2 formats[tiff and jpeg] and both are garbled in 2 different image editors...

Re: Strange bounding box and parenting problem

Not really understanding what the problem is. Could you do a series of screencaps? Or explain it differently. Brian --- In Carrara@(protected) "northwatchmantech " <germann@(protected) > wrote

Strange bounding box and parenting problem

OK I have run into this before but never mentioned it. I am creating a SPN-45 RADAR. This radar has a tube camera mounted on top. I create the tube camera mounting bands lens and mounting bloc

Re: Viewpoint alternative

Bonjour Chris Yes the WireFusion add-on requires an installed WireFusion (what 's more the upcoming version 4.0 will have the 3D which is currently an add-on embeded into the core of WireFusi

OT: dictionary and thesaurus

Hi Yeah it is Off topic but does anyone know of a real good dictionary and thesaurus that can be downloaded with out having to go online to use it (as you are aware my spelling etc needs mo

Re: lets have a fight!!! carrara vs animation master, who would win?

> lets dish it out tell us the pros and cons of each apps and who > would win over the other. > > this is for the people in the know...per say....people who have been > using both or tried both

Re: Anything Grooves updated

Eric I wondered if this update would address a problem I 've experienced with some AGrooves meshes converted to VM models. Specifically I 've noticed a lot of vertices joined by nearly dupl

Re: Ranting about bones in C4....

> My point is Bones are already good enough for many uses. If you are having > problems with them maybe the problem isn 't entirely on Carrara 's end no? > > Ken "Wirehead " Wronkiewicz

Re: Character Lipsync and Morphing ROOM in C4

I guess I am a naughty type of a guy. What can I say... LOL -Bill --- In Carrara@(protected) Andrew Turner <turner410@(protected) > wrote > Bill > > That sounds kind of naughty. >

Ranting about bones in C4....

I 've been spending most of my time lurking because I 've been busy so I haven 't even had much of a chance to contribute lately. Some threads got my dander up so I 'll rant instead. People are co

Anything Grooves updated

Hi folks We just finished posting an update to Anything Grooves. There are no major functional changes but there are some performance enhancements targeted towards helping integration with ZB

Re: Creature Creator Pro / Creature Lab for Carrara?

Thanks Harvey for your comments. I was wondering if it could be used as a starting point type app. (you know building the basic body mesh) for building basic structural meshes and then import the

Importing textures into the Assembly room (A perpetual Newbie 's qu

Hi Michael - You first have to define the textures in the texture room. After creating and applying it you may have to change the mapping mode to make it visible. If you have a .car you can p

Importing textures into the Assembly room (A perpetual Newbie 's questi

Hello everyone I 've finally upgraded from Carrara Studio 1.0 to Carrara 3.0 but unfortunately I 'm still functioning at the Ol ' Newbie level. (I 've spent a fair amount
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