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Carrara
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UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help Pos

Thanks for the screengrab Brian. Also I think something like a bird hopping would be very helpful so thanks for looking into that animation file for me. Here is an updated link of "I Robot ".

Re: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possib

Claudia I have an old animation I did of a bird doing a hop. Its not exactly walking but it might let you see what you are attempting. I 'll try to find it for you. I mainly use bones. Heirarch

Re: the master object

Don 't have vector style but i guess it treats them as groups. Groups don 't have geometry. And maybe that 's why it skips rendering them. Sounds like a bug. I think you should e-mail matthew sh

Re: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possible..

Hi Brian Thanks for the suggestions and I agree with you about the realism aspect. I guess what I was meaning by "realism " is that I wanted my character to move forward the "proper " amount of d

RE: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possi

Anytime claudia. What I 'd suggest is if you have a full length mirror in your house watch yourself walk. Or better yet make a relative or friend walk for you and record them. Also keep in mind

Videographer New to 3D needs advice

I 'm a videographer and want to get into 3D. I have heard awesome things about Carrara. Does anyone know if Carrara is compatable with a NLE called Vegas 4.0? Other Videographers are suggesting Cin

RE: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possible.

Okay this is a VERY rough draft as well as my first real animation sequence of this kind but here it goes. I wanted to create a 3D puppet/character with which to practice walking sequences as

Illustrate VS Toon 3 to matt at eovia and the fanbase.

Hi Here is what i have worked on so far on the cell problem. What i am really looking for is a contour plug in that will generate a line around the geometry of the object. ok toon does

Re: UPDATE - New Entires to the Physics Engine Reference and Tip Sheet

Hi Andrew I think my original response missed the list but my take on your clip was that it pleasantly reminded me of four kids early on a Saturday morning jumping up and down waking up their

Subject: Re: 57 Chevy photos

Hi Bob First let me say that unfortunately I don 't know which link you are actually referring to because I just joined this group several weeks ago. However the clue that the site you are in

Subject: Interesting plug-in

Bonjour Although rather expensive (more than its closest equivalent VectorSTyle) thought this plug-in (3D-Tiger) may be of interest to some on this list http //www.3d-tiger.com/ -- Be

Subject: the master object

Hello I have a problem with the objects promoted to the master. Why isn 't the rendering of the master objects carried out in VectorStyle? Is this unavoidable? Then although I want to unmaste

Re: Viewpoint (VET) for OSX?

would be nice to see where they gather such statistics. when you pull statistics of from your regular web server they suggest somewhat different figures... petteri --- In Carrara@(protected)

Re: 36 New pages of "Pieces " blows us past page 500!

>Poser 2 and Bryce 3 and something called SoftFX (which doesn 't exist not with that name. It 's moved to open source and is freely available at www.openfx.org Some nice features but overall v

Nevermind about the Viewpoint business...

Just saw it 's called "WebXport "... on Eovia 's site - But it isn 't listed that way in the manual which says V3 DOES have VET export but VET isn 't anywhere to be found.. again Eovia 's site says i

Viewpoint (VET) for OSX?

Viewpoint is killing me! Remember when they just made really good 3d models? Then Metacreations was broken up and Viewpoint took over some of their assets? I forget what they were... oh yes

Subject: 57 Chevy photos

A few months ago I saw a link to a site that had great photos of a 57 chevy. It was a site dedicated to creating 3d models and these photos were fantastic. Foolish me didn 't save the link and now I

36 New pages of "Pieces " blows us past page 500!

Just so you don 't get intimidated that 's 500 web pages not 500 pages of text. It 's hard to believe but my online graphic novel "Pieces " is now 7 years old. I 've pretty much confirmed it is the olde

My example of The cell Done in Illustrate ----

go in files and lookf for file named jg5 it is what i am working on in 3ds and illustrate if i could achieve this in carrara well i would move up to it. this is only an example and you can pla

Re: CS3 Shader Structure setup flowchart -- updated file posted

Great job!..it looks like alot of work went into it...I think it is worth seeing about putting it in 3dXTRACT..it whould help alot of people who do not know how to make "Procedural Shaders " Tha

UPDATE - New Entires to the Physics EngineReference and Tip Sheet.

Very nice looks cool to me. Mike > Great thanks. > > I guess I should start keeping my test files to post for the group. > > Here 's another I was goofing around with - > > http //www.turner

Carrara Vue Bryce Poser axes, rotations, views -- updated

I revised the file to show the axes for Carrara Vue Bryce and Poser all on one page...added designations for North South East & West....as well as fix a couple minor errors....and replaced t

CS3 Shader Structure setup flowchart -- updated file posted

I updated my CS3 shader structure chart to make it more clear added a legend fixed a couple small errors....and re-posted it to the files area. See CS3 Shader Structure setup flowchart and .

UPDATE - New Entires to the Physics Engine Reference and Tip Sheet

Great thanks. I guess I should start keeping my test files to post for the group. Here 's another I was goofing around with - http //www.turnerdesign.net/force/swarm.swf It involves a poin

UPDATE - New Entires to the Physics Engine Reference and Tip Sheet...

Hi All I just wanted to let folks who have been downlaoding the Physics Engine Reference and Tips Sheet know that I have done some file management and the updated links are as follows 1) Yah

Re: The " annoying " thing with Eovia 's website home page.

Eovia does frequently update the user projects section of the site (which I find very informative) and did update the picture gallery a while back (plus they have more images in the products secti

Re: WIP candleman animation *another update*

Divx codecs when downloaded from http //www.divx.com and installed allow you to save as divx just save as an .avi and select divx for the compression. That said here is another update. Played wi

Physics not saved with file?!?

Hmmm... After letting physics calculate saving the file and reopening I have found that the physics need to be recalcuated... Is this right? Andrew To unsubscribe send a message to

Re: Carrara needs a REAL cel shader like illustrate for 3ds.

--- In Carrara@(protected) "darthbobvilla " <spinarouni@(protected) > wrote > i hope somebody reads this and agree that the toon plug in should be > replaced or a completely new engine should be do

Re: Slowdown in rendering animations

--- In Carrara@(protected) "Andrew Turner " <turner410@(protected) > wrote > Any ideas? Which version of Carrara? This is specific to the physics engine and it was rewritten for C2 to be better th
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