  | | | Carrara | Got mine today from Amazon.
Philip
To unsubscribe send a message to
Carrara-unsubscribe@(protected)
Yahoo! Groups Links
To visit your group on the web go to
http //groups.yahoo.I really like the toon shader don 't get me wrong but it is extremely
limited in it 's ability.
the renders are difficult to set up and there are a lot of
parameters that are left to be desired I look once in a while on the website and i don 't see a lot of
changes it seems to me that eovia is not really interested in
showing to people what they do.
The only time they put something ne
I am showing the inner workings of a cathode ray tube and although you
may think it is silliness this is near exactly the effect for which I
am looking.
Could I trouble you to send me the soHi
Here is the link to the file that I created with three Lights tracking
sphere objects using the PE.
http //users.rcn.com/ccoles/Carrara%20Studio%203/pes3lights_tiny_bw.mov
I used directiHi Andrew
I just successfully completed doing a Light following a Sphere with PE
and a Camera following a Sphere with PE (actually they look kinda
cool). Both the light and camera were *groupeGreat. I 'm glad it will help. )
Claudia
"Selocic "
(a newbie)
--- In Carrara@(protected) "Mike Moir " <mmoir@(protected) > wrote
> Claudia
> Thanks I haven 't really played with physics/animHi All
I updated the Physics Engine Tip sheet and you can find both DOC AND
WPD files at
http //groups.yahoo.com/group/Carrara/files/Physics%20Engine%20Animations/
(please note that the liHi folks
Today we introduce our newest plug-in Parchment. Parchment lets you
combine an image with your render producing a composite image. You can
apply artistic media textures (such as papJust a reminder that we are still accepting submissions (tutorials
articles tips etc) for the February Issue. I have seen a lot of great
images out there this month and I know you want to share tHi Claudia
I emailed you the info.
thanks
kirk saavedra
--- In Carrara@(protected) "ccoles_avengers " <ccoles_shado@(protected) >
wrote
> Hi Kirk
>
> I went to your site looking looks great Brian..
****************************************************************************
Michael Samuels " The only Limit is your imagination... "
Email msamuels@(protected)I can 't seem to figure this one out...
The physics don 't seem to affect lights and cameras and when I
try grouping a camera with a sphere or whatever Carrara
crashes...
We SHOULD be able Is there a way to do this?
Sorry if it 's already been addressed...
thx
Andrew
To unsubscribe send a message to
Carrara-unsubscribe@(protected)
Yahoo! Groups Links
To visit your Thanks mdc. I have an update up. More experimentation
with giving the candle life. I know the floor is kind
of like mud at the moment didn 't have everything
locked down properly.
link-http //skBrian
Looks like a good start.
mdc
--- In Carrara@(protected) Brian Hinton <nicholas8681@(protected) >
wrote
> I so rarely post on here. So I thought I 'd post a WIP
> animation. Not reOne of the things I have found on triangles and
quadrangles is that if you build a model and get it
almost complete as quadrangles and it suddenly
develops a "junkpile " you can use the triangulate
Patrick...what is the quad 's advantage?...extra smoothness?
Lee / Columbus
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--- In Carrara@(protected) "life3d2000 " <patrick.Hi Kirk
I went to your site looking for the free HDRI files at your site but
I couldn 't find where they were. Also I am interested in obtaining
some music and I wanted to listen to the demos If you want to convert a triangulated mesh to quads then this site
has a free program called "DETRIANG " go to
http //www.buckrogers.demon.co.uk/3d/3d.htm
and scroll down to "SMALL WINDOWS PROGRHello Joshua
JF > Just a note about the MS and Expression. Generally when MS buys a new
JF > piece of software they generally improve on it and make it even
JF > better. Where they run into trou
----- Original Message -----
From Mike delaFlor
To Carrara@(protected)
Sent Friday January 09 2004 2 33 PM
Subject Re [Carrara] the new Carrara Studio 3 Handbook???
> Are the stars textured objects or a light?
They are bulb lights...
>
> Yours
> David
> ____________
>
> Nordwind53@(protected)
> David E. Bell
> ____________
>
> ----- Original MeHi
I?m animating a video clip with about 100 stars and 1000 keyframes.
How on earth do I change ie. the brightness of 10 stars at the same
same time?
Or do I have to go manually thru all the kC3 will generate quads with most of the default objects (ie sphere
cube cylinder cone grid) But you cannot gernerate by quads using
the subdivide command(top menu. You have to you have to use Cool Andrew! )
Quick question did you use "Flow Force " to keep them all swirling
in a cluster?
Also did you render it in NPR? I 've been trying to play around
with NPR but still can notThanks Andrew. I hope it does help save people some time. If this
goes over well I may generate a reference and tip sheet for other
CS3 features. It seems like the software manuals can only thanks.
I have an older render of that scene where I didn 't have the fresnel
transparency going yet (due to a bug in Carrara refraction that is
now fixed) and the difference between the two reni 'd like to hear and learn more about this as well. is C3 able to
generate quads instead of triangular polys? the quads i 've seen are
bi~sected by an edge[essentially making them two tris with aWell now that I 've learned I can just turn physics off I 'm playing with it
a lot more... here 's a little thing I 've been goofing around with -
http //www.turnerdesign.net/force/pforce.swf
Now |
|
 |