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Carrara
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Another idea: editable post-processing effects

One other idea for Eovia why not make post-processing effects like glows and lens flares editable after the rendering is complete? If I have an effect that came out wrong it it would be great to b

A novel idea: rendering-time G-buffers

I had an interesting idea just as you can make "G-buffers " that show distance or surface coordinates imagine a rendering mode in which each pixel is assigned a value based on how long it took to

RE: Physics Engine (PE) Reference and Tip Sheet Now Available....

I just wanted to let folks know that I have completed the first phase of the Physics Engine (PE) Reference and Tip Sheet compiled from recent messages from this list. It is meant to be a quick guid

Re: Cube Primitive Won 't Smooth

You missed something very elementary. You skipped a step. After you resized it and selected all you went directly to the subdivision smoothing. This won 't work because all the edges are still crea

Re: Newbie-camera tweening problems

Michael John The "globe like " button is the key to happiness in animation at least in m y view. Normally any time you do anything a keyframe is created. If you 're not awa re of where you ar

Cube Primitive Won 't Smooth

I got the "Carrara Studio 3 Handbook " and started to do the subdivision head modeling tutorial. I followed the text and inserted a cube resized it selected all and hit the smooth on the modeling

Newbie-camera tweening problems

I am having problems with camera movement within a scene and tweening. I start with the camera at the beginning of the timeline at a saved camera position. I then move the time marker to 2 seconds a

Re: Need Help with Physics Engine Animations...SOLVED! :)

I have been incorporating and applying all of the suggestions on the list re this subject and have noticed my physics engine (PE) animations improving considerably over the past few days. However

Re: Importing 2D spline shapes

Hi CS3 accepts up to Illustrator 8 file types. I 've been converting .dwg to .ai files in Illustrator CS and then importing them into the CS3 spline modeller without problems (except needing

Terrain tutorial in 3dxtract

I was running through the terrain tutorial by Mike Moir in the Jan 3dxtract and I 'm not getting the described behavior. In step 6 after I 've set up multiple shading domains in the vertex grid I

Importing 2D spline shapes

Hi I am trying to import a 2d shape into CS3. Tried doing what the manual says but no success. Exporting from Paint shop pro in EPS and also from Freehand a spline object appears SOMETIMES but c

Subject: Re: sudivide

Pat from what I can see the answer is yes and no. C3 will triangulate quads with the subdivide command But.... You can use the "Tessellate " tool & there is an option that will keep the quads. I

Subject: sudivide

Can C3 subdivide a quad mesh and retain quads? & is it a smoothed result? Patrick To unsubscribe send a message to Carrara-unsubscribe@(protected) Yahoo! Groups Links To visit you

Subject: Gesture App

Sorry for the cross post but I think this is worth it... I just heard about this cool little program that lets you use mouse gestures to control any app! http //www.tcbmi.com/strokeit/ It

DCG plugins are great! new pic

Great place for a picnic. Where did you take the picture so I can enjoy a bud light? WOW. WOW. Frank --- patrick210hd <patrick210@(protected) > wrote > http //3dlinks.com/gallery_fullv

2 Posters I made with C3

--- ethanobrien <ethanobrien@(protected) > wrote > Here 's a couple posters I made with C3 recently. Nice job! They look great. > Anyway....Cararra rocks for poster design. DITTO! I love the de

Re: Re: Fresnel effects -- plugin tool

Hello Eric EW > You can easly do a simple test. Drop two infinite planes in a scene. Make EW > one checkered the other transparent with an index of refraction for water EW > (but no reflection)

Re: Thanks All / Still Need Help with Physics Engine Animations...

Thanks everyone for your responses re this topic. I definitely have noticed the primitive anomaly that Petteri mentioned. I even did a test with the CS3 Wizard "Bascule " animation file whic

Re: Fresnel effects -- plugin tool

--- In Carrara@(protected) nospam2 <nospam2@(protected) > wrote > Apart special effects in shaders (such as faking an electronic microscope) I never quite understood the reason there would be a nee

Re: Are Larger Control Handles Possible in CS3 or is this for the CS4

There are preference settings for * some * of the control handles. Unfortunately I think they default to the largest size. You can edit the control handle size for the vertex modeler by going to

Fresnel effects -- plugin tool

Sharing some recent information and as usual Eric is helpful and very responsive to his customers..... Doug Feel free to repost my reply. I named it Fake Fresnel because it sim

Subject: Re: Off Topic

I have done couple of powerpoint presentations with vb scripts. Contact me off-line with more details and explain what you want to do. I maybe have a ready-made solution for you. Do you know that

Subject: Off Topic

Is there anybody on list who has some VB skills? (I 'm sure there is) I have a demo I need to put into MS PowerPoint and I need to script an animation due to the slightly silly way PowerPoint do

Re: UV Mapping question

Carrara usually does not pick the best default projection for a given shape. Go to the vertex modeler select the object and open the UV Editor. You 'll probably see a distorted mesh in the map a

Are Larger Control Handles Possible in CS3 or isthis for the CS4 W

Great Idea ... I second the motion Yours David ____________ Nordwind53@(protected) David E. Bell ____________ ----- Original Message ----- From Andrew Turner To Carrara@(protected)

Are Larger Control Handles Possible in CS3 or is this for the CS4

I think maybe instead of larger handles it would be helpful to have a "cursor tip " such as the cursor lighting up as well as the point being selected.. Andrew From "ccoles_avengers " <ccoles

Are Larger Control Handles Possible in CS3 or is this for the CS4 Wish

Hi All I was just wondering if the black dots that represent control handles in features such as the rotation tool lights cameras etc. could be made larger or not? I don 't know about you all

Rendering resolution

Hi all I am a new user. Just started 2 month ago. I made drawings and started to paint cathedrals. Now I want to make them also on the computer for printing in magazines. I use the Basic

Subject: Re: Re: HDRI maps??

Hello David DB > You can also modify existing HDR maps or paint your own DB > (don 't scream I have rescued a number of HDRs by some judicious DB > modification and they work just fine). I am not

Re: Can 't seem to get the Gradient shader to work

> Basically I 'd like to apply a yellow-to-red vertical gradient on a sphere > for example... can 't seem to figure it out! Put your COLOR GRADIENT in the color channel (like you 've been doing)
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