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Carrara
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Re: Poser 6 & transposer

How are you getting Poser6 files to load into Carrara with Transposer? I have Transposer2 Cararra 4 Pro v4.1.1 Carrara will not recognize Poser 6 .exe file. Merdon --- In Carrara@(protected)

Poser 6 & transposer

Tip for all who have had morphs dropped by Carrara from Poser 6 files. In Poser preferences on the misc. page under the save files uncheck use external binary morph targets. This will save all t

ZBrush Model Upside Down ...

You can set ZBrushs Import/Export Prefs to flip upon import and export seperately. For all Axis 's ... Welcome Yahoo Members! http //www.eovia.com Yahoo! Groups Links <* > To visit

Re: Think I may have made a mistake purchasing Carrara...(Zbrush user)

I noticed that about Carrara. Its not very good with high poly models... Choking as you say. I purchased the baker plugin so that I could use Zbrush normal maps. My plan was to import a lower poly

Re: Carrara adjustments for Zbrush user

--- In Carrara@(protected) "Deliverence Snow " <Kampher@(protected) > wrote > a) my 450 mhz G4 with 1 gig of mem keeps hanging up on my imported > zbrush models (around 250 00 polys) and Have y

Think I may have made a mistake purchasing Carrara...(Zbrush user)

It was very simple when I began Purchase zbrush and find an affordable modeling and rigging companion. Well now that I have Carrara I 'm second guessing my purchase ( I prefer to work with ver

Shaders Plus update, improved Anisotropic and new GI Shadow Catcher

Hi folks I just posted an update to the Shaders Plus package of lighting models for Carrara 4. This update features an improved Anisotropic shader and a new global illumination enabled shadow

Re: Hex UI XYZ different?

Wouldn 't surprise me if Y and Z was switched. Carrara uses the mathematically correct way while most other 3d apps uses a common 3d version where Z is depth instead of height. Amapi does for insta

Re: In case you were wondering: PS CS2 HDRI

Ah! I guess I will be upgrading to PS CS2. Thanks for the link Ringo --- In Carrara@(protected) Andrew Turner <turner410@(protected) > wrote > Yes it works... > > ) > > http //

In case you were wondering: PS CS2 HDRI

Yes it works... ) http //www.turnerdesign.net/hdri Only two (2) photos used... I just grabbed the first I found with two different exposures. Bad rendering quality but whatever. I think

Hex UI XYZ different?

Looking at the new UI....am I wrong (I hope) that the X Y Z axes are oriented differently in Hexagon than in Carrara?? --- and imports / exports between apps require an adjustment to both the mi

Subject: Re: Hexagon Cost

The price will be announce @ release time. But Eovia has mention that it will be much less than Amapi Designer. --- In Carrara@(protected) "merdon12000 " <don411@(protected) > wrote > Any idea of t

Subject: Hexagon Cost

Any idea of the price range for Hexagon? Merdon Welcome Yahoo Members! http //www.eovia.com Yahoo! Groups Links <* > To visit your group on the web go to http //groups.yahoo.

Re: new carrara/amapi tutorials

You have a great site I hadn 't been there in a while. Great look and style.I recommend trying Hexagon when it comes out. I think you will really like it. I find it difficult now to revert back to

Re: Shading as you work?

Thanks Andrew I ask because when I have to duplicate an object many times in a scene it would be useful to shade it only once before I duplicate.. Thanks again for the help.. Best Wishes Sim

Shading as you work?

Hi Can anyone tell me - Is it better to shade each object in a scene as you work or is it better to model the whole scene then shade? Is there a trade-off in speed when you shade as you work?

Re: Carrara 4 pro vs. other 3D programs

Largely depends on your level of expertise in 3D in general and on what you want to do with your programs. If you want to render still images and like to integrate with poser then carrara is your

new carrara/amapi tutorials

I 've just added 4 more tutorials specific to carrara and amapi at my site http //www.jwhitneystudio.com They are in the 'demonstartions " section if anyone cares to check them out. Proofreading

Carrara 4 pro vs. other 3D programs

Hi! I want to ask you Carrara users your opinion about using Carrara... How easy it is to learn and start using it in a productive way? What do you think about it 's features if you compare it t

Re: Hexagon version 1 beta 1 screen shots - insect model

Carl. Thanks for uploading the files. Ringo --- In Carrara@(protected) "carl19542002 " <cschou@(protected) > wrote > > Hey everybody > > If you 're interested in the new Hexagon m

Hexagon version 1 beta 1 screen shots - insect model

Hey everybody If you 're interested in the new Hexagon modeler which is still in beta I just posted 3 images to the CarlS folder in the Files area. The model is a simple insect head extr

Re: animating vertex object

No can do they removed vertex modeling room key framed translation in favor of morph targets in Carrara 4. Even upgrading from "Regular " to "Super Unleaded " or "Premium " C4 won 't help. Morp

animating vertex object

Beginner problems again - I am using Carrara 4 "regular ". I want to animate a vertex object. I understand I can 't do any operation that adds vertices destroys them etc. I should however b

Re: More Hexagon News from Eovia.

I remember Bob mentioning within 60 days during the chat-event. That that could be either May or June. AWBenson --- In Carrara@(protected) "Ringo Monfort " <RingoM@(protected) > wrote > I

Regarding the wips_final tut

Thanks for all your comments and the tutorial is in the making - emphasis on those inverted terrains-. I 'll post it when it 's done -) Cheers Marjorie [Non-text portions of this messag

More Hexagon News from Eovia.

http //www.eovia.com/products/hexagon/hexagon.asp Eovia Hexagon the all-new 3D Polygonal modeler for 3D artists and illustrator is coming soon! Welcome to a new and evolutionary approach

Subject: Re: WIPs final

Tutoria! Tutorial! ^D Looks amazing! In a funny way it was exciting to watch it develop. Satisfying. holly --- In Carrara@(protected) "marjorieGraterol " <marjorie_diez@(protected) > wrote

Re: Win Shoestring Shaders!!!

All you have to do is download a tiny zip run a batch file and when it finishes (in the background) zip the resulting file and email it. It takes less than 2 minutes of actual paying-attenti

Re: Sample Lighting - okay!

Thanks Johannes. I 'm going to try that. (Do you live in Germany? (where?)) jesse j. > If the precalculation takes much time the photon count usually is relative > high. I often reend

Subject: AW: Sample Lighting

If the precalculation takes much time the photon count usually is relative high. I often reender with 1000 Photons and have very exact results. This speeds up the lightsampling. Also the sky sett
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