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Carrara
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Re: What the.... um....

--- In Carrara@(protected) "raist3d " <raist3d@(protected) > wrote > > So a couple of questions and I mean this in a non-flame context so > please please just answer as objectiveley as you ca

Subject: VS 2 Boolean

Hi everyone I had some problems rendering complex and especially boolean objects with vectorstyle 1. When I modeled things with cylindric holes in it there were too many and sometimes also w

Re: more on Lava textures

As a sidenote on the matrix-effect here 's a little something I coded back in 2003 anim.chickensoft.com/animations/matrix.jar It requires that you have java 1.4 or later. If you run it on a c

Re: Animating advanced clouds?

Look in the properties tab (not in the dialog) there 's a time field there where you can input how much time should have elapsed in seconds at the current point. It replaces the old completion

Unreadable? Send Feedback!!

Hi all let 's send Feedback instead of flooding this group with this ... Eric Welcome Yahoo Members! http //www.eovia.com Yahoo! Groups Links <* > To visit your group on the web

Re: Unreadable site / I agree Vote 002

I agree!! --- In Carrara@(protected) "brinwthomas " <john_rohde@(protected) > wrote > > I am sorry but I cant follow this site any more it just is not > logical.and worse that before which m

Subject: Unreadable site

I am sorry but I cant follow this site any more it just is not logical.and worse that before which must have taken a great effort. Sorry but I give up trying to follow the threads.

shader modifier? New Shader Op!

Kevin All That 's what I was thinking too it 's really more of a Shader Ops thing. I just finished posting the update to Shader Ops and this one is a freebie! The serial number dialog will c

Animating advanced clouds?

Hi all- I really can 't get this thing working- I 'm trying to animate cloud motion in the advanced sky I 've tried everything - setting the duration changing speed etc. If I render witho

Subject: VS2

Just a thought for those installing VectorStyle 2. When you install VS2 if you already have VS1 installed you have the option to first un-install VS1 or leave it in place. I chose to leave

Re: Carrara and Poser

For those of you using Poser 6 with Carrara 4 Pro how are they together? Do they work well or are there alot of kinks? Tina

Subject: Re: What the.... um....

On Tue 29 Mar 2005 07 11 38 -0000 you wrote > > >Hi everyone. The very old timers may remember me (or maybe not). I >went from Raydream Studio to Hash A M then didn 't do any 3d at all

more on Lava textures

I 'm putting together a tutorial that will show how to make textures like those animated ones for lava flows. While experimenting I made a short clip like Matrix-effect except it 's not text. Sti

Subject: Axis Constraint

Hi all! Been working on a humanoid rig for C4 and setting constraints for the bones and came across this oddity In the Carrara 4 manual on page 300 (as the pages themself are numbered) there

Subject: Re: shading

Thank you. I did my building in architools-that 's the same as a vertex object right? Tina

Re: shader modifier?

You could probally create something that simulates this in Carrara now by blending overlaying and scaling individiual shaders. But I agree a simple modifier would be a nice function. Somethin

sorta OT: Poser questions

With all the "Poser activity " here (and little in the Poser group) I thought I 'd ask a few questions - My main question is where I might find descriptions of how one modifies the figures and

Subject: shader modifier?

Hi all A na?ve question from a newbie has anyone devised a "responsive " procedural shader modifier for Carrara somewhat akin to the length shader used in Anything Grows? I am searching for a

Re: Question about VectorStyle 2...Bob...?

C4P Doesn 't come with VS1. That plug-in is not included. If you already own VS1 for CS3 and you want to install it to C4P then the installer has to look for the previously installed version in

Subject: Re: Digest Number 3233

We are observing Easter holidays until Tuesday 29th of March and will respond shortly thereafter. Marco Tillmann Product Manager --

I need a MASSIVE terrain texture

If you have Carrara 4 it is not too difficult to create a procedural terrain shader. If you can go that route the terrain texturing is as large as necessary. If you need an actual bitmap Carrar

Subject: Re: Font Crisis

> It just can 't seem to see the font. Is there anything I can > do to get it to load? It 's a custom Type 1 font however I also > have it in TrueType format too. Will it help to change the font

free wood texture creator prog

I just ran into this and am downloading now but looks like it may have potential... makes wood texture images http //www.spiralgraphics.biz/ww_overview.htm Doug.S Welcome Yahoo Me

Yahoo! Groups has a new look!

I received this in another Yahoo group...see ability to feedback your "suggestions " to Yahoo groups via URL at end... Doug.S > Subject Yahoo! Groups has a new look! > > For those of us who

Question about VectorStyle 2...Bob...?

Now that I 've downloaded and installed VS2 should I ever need to uninstall C4P and reinstall it can I go directly to the VS2 installer and by pass VS1? I guess what I 'm really asking is can I

New Image: Coronation

Hi all! I just uploaded a new image http //www.renderosity.com/viewed.ez?galleryid 918098 I think I used just about every tool in my arsenal on this one! (C4Pro Poser 5 TransPoser 2 and A

Subject: poser content

Does the Poser content cd come with any animals on it? Thanks Ted Welcome Yahoo Members! http //www.eovia.com Yahoo! Groups Links <* > To visit your group on the web go to htt

Subject: Re: animation + sound

Thank you. Tina

Subject: Re: Im new

Hello Austin Great artwork! I am quite a few years older than you and I am just learning 3D applications. Being a student (and believe it or not I am also a student - college at the Graduate lev

microscope technique

Yeah you can create shaders like this only with the shader-ops from digitalcarversguild - > http //www.digitalcarversguild.com/products/shaderops/galleryframe.ht m (fake fresnel operator)
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