  | | | Softimage | Looks like this hasn 't been brought up in a couple of years. Has anyone come up with any new workflows on getting a position on an object in the screen X/Y space? I saw there were some scripts that usHey All
I 've been lurking about a bit on the list having started using XSI a little
while ago but only now starting to spend some quality time with it. Now I 've
been building a character in one hAnother sad day of cowardness offered by terrorism.
-(
I just checked with my friend. He 's ok. But he was on the Tube that blew up.
I got the shivers reading his experience
http //wHello all
I 'm on some animated advert atm. A really crappy project with 3
characters and a cow.
The guys at the agency keep makes me doing changes on the meshes.
Basicly it 's make it longer / Hi All
I was wondering if anyone here has made a wake (10-20 boats) NOT using
Arete DNT...? Since arete is "kind of " buggy and I refuse to buy that
crap I 'm looking for other ways of doing it.. |
|
 | Carrara | Been there seen that... Select those vertices in the root that you
don 't want moving. Then remove all the bones from them. It should
remedy it. I think Carrara automatically assigns each vertex aI 'm creating a poseable tree. I 've vertex-modeled a generic branch/root that I 've duplicated to
create root and branch systems at the respective ends of a kind-of cylinder trunk. I 've welded
all tHi I uploaded my first pearl attempt- not sure if it is like one or not?
Welcome Yahoo Members!
http //www.eovia.com
Yahoo! Groups Links
<* > To visit your group on the web go to
Hi Patrick
If you go to the ShoeString Shaders Website and scroll down to Robin
Miller 's Entry you will find a pearl shader and CAR file that you can
study or use. <http //www.des-web.net/htmlHi Ken
I believe it is a matter of a couple of things. Using the Fire
primitive instead of clouds adding extra blank key frames and
turning down the Fire Density setting to "0 " to represent n |
|
 | trueSpace | Hello list
Method to Resolve Boolean subtraction effects simulate boolean subtraction
How with tS tools ? Use point edit tools to create same area as 2nd object.
How to SIMULATE the booleaHello list.
No - No to what ?
Can the effects of a boolean subtraction operation on a high polygon count object be reduced
given the possible workflow or workpace considerations noted in the Check out
http //www.x-cad.net
Some checking has shown that this may be a marketing runup for Alibre 8.2 or
it 's successor.
Nice free CAD software to compliment tS if enough sign up.
-nub
Recap
The four methods Cubed Torus Cube and boolean separations Magic ringed cube and Transparency Cube provide for a multitude of methods with which to create in the trueSpace workspace.
ThoHello John Watson
tS can do it
The transparency tool works along with the cube to effect visual space along with geometric space you may create. This can be very useful with preliminary area  |
|
 | Dir3d-l | Goodbye you will be missed.
Your membership in the mailing list Dir3d-l has been disabled due to
excessive bounces The last bounce received from you was dated
02-Apr-2004. You will not get any more messages from this list untI 'm not sure this will help you specifically with transforms but it may
give you some ideas about how to give a user some control over the camera.
If not at least Naomi got you on the right track Hi all... I 'm trying to get my head round transforms especially with
the camera. I 've gone through the transforms chapter in Paul Catenese 's
book a few times now and cant seem to get my head round
Hi ! is there anybody working with genetic algorithms or self mutating code
in lingo?
Is there any tutorial or .dir examples of this? which book u recommend?
Thanks
Bye
Licomuk
____ |
|
 | Maya | Hey Guys
Its that time of year again. Last year 's event was a great success and
Alias is doing it again this year
Hey Everyone
Due to the large response we had on the 6.5 feature review Jared Martin
was nice enough to write a tutorial on how to use the SSS (subsurface
scattering) mental ray shaders in MaHey All
Haggi Krey has written a short article discussing and displaying some of
the new rendering improvements in Maya 6.5 for www.highend3d.com . Anyone
interested check it out.
** also Can Mel Bot Wars be used in games????
r|m
Hey Everyone
Since yesterday we accumulated 395 522 messages in our mail queue from spam
bounces. Our mail server didnt properly dispose of them and then came to a
halt trying to process them |
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